Splinter Cell: Conviction (2010 Video Game)
9/10
methodic approach
22 April 2010
Warning: Spoilers
the first time i played splinter cell i knew i had found my game. it had realistic reactions. just shooting wouldn't work and if spotted you would be killed easily, it had all the most advanced elements of assassination methods, ninjutsu and technology. however, you had to be a ghost or die trying, which in scenarios with multiple targets it would be too slow, unrealistic or impossible with its slow and ineffective shooting method. conviction evolves the game to its full potential with the target marking method, allowing the player to execute as many possible realistic stealth take downs and leave the unapproachable targets for the pistol automatically. after all, it all comes down to speed against distance. letting the player think what would be the best approach and clear the area in a fast and clean way.

knowledge is power. so long as you remain undetected it would give the tactical advantage of studding the environment and counting your targets and their positions so you can plan on the best approach that would keep you from taking hits and getting the situation out of control.

graphics are sick and detailed to the smallest pixel. the music rocks the house, even the menus and colors used are a statement. freedom of infiltration and approach makes this experience your own. taking and changing cover much better and easier than clicking the left stick. varied menu of close take downs that also involve the pistol takes all the bore of monotony away. and co-op has never been better, wet suite and sonar goggles, what else could you want.

all conflicts are resolved by the strongest technology and the smartest method. apply good use of those two elements and rock the house
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