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Reviews
Splinter Cell: Conviction (2010)
methodic approach
the first time i played splinter cell i knew i had found my game. it had realistic reactions. just shooting wouldn't work and if spotted you would be killed easily, it had all the most advanced elements of assassination methods, ninjutsu and technology. however, you had to be a ghost or die trying, which in scenarios with multiple targets it would be too slow, unrealistic or impossible with its slow and ineffective shooting method. conviction evolves the game to its full potential with the target marking method, allowing the player to execute as many possible realistic stealth take downs and leave the unapproachable targets for the pistol automatically. after all, it all comes down to speed against distance. letting the player think what would be the best approach and clear the area in a fast and clean way.
knowledge is power. so long as you remain undetected it would give the tactical advantage of studding the environment and counting your targets and their positions so you can plan on the best approach that would keep you from taking hits and getting the situation out of control.
graphics are sick and detailed to the smallest pixel. the music rocks the house, even the menus and colors used are a statement. freedom of infiltration and approach makes this experience your own. taking and changing cover much better and easier than clicking the left stick. varied menu of close take downs that also involve the pistol takes all the bore of monotony away. and co-op has never been better, wet suite and sonar goggles, what else could you want.
all conflicts are resolved by the strongest technology and the smartest method. apply good use of those two elements and rock the house
Wanted: Weapons of Fate (2009)
best shooter game yet
i've seen more bad than good comments about this game. the most common complaints are that its too short or too easy. i have to set the record right. it is neither if you play it the right way. people who say its short or easy are probably running around like they are bullet proof. all video games let you get away with a lot of unrealistic scenarios to avoid frustrated players due to incompetence. but just because you can doesn't mean you should. this simulator approaches gunfighting from a methodic approach, letting the player outsmart its targets not by hoping your bullet would be more accurate on a face to face duel but by taking advantage of the environment to flank them, giving you a more realistic gunfight experience. graphics are sick. Wesley's suit and tools are the best assassin character yet only next to Sam fisher's. learn the tutorials and enjoy it. i hope for a sequel, my only suggestion is that when you draw blind fire to create the deception, and get on the move, the targets don't just sit there but continue blind firing or even move around the environment as well to make it even more challenging and difficult