Cuphead and Mugman are in the slammer after breaking into the cookie factory. Prison's scary -- but now they can't decide whether to bust out or stay in.
The boys think they're just "playing" pirate until they actually drift out to sea and get roped into a mission to reunite a captain and his sweetheart.
Ms. Chalice and the boys craft a perfect spooky scam: making money as ghost removers. But things get real when they pick a house that's already haunted.
Elder Kettle wants to snap a family portrait of him and his boys -- and, boy, does he get it. Just not in the picture-perfect setting he was expecting.
Winter's coming and there's lots of work to do, but Cuphead doesn't want to do any of it. Forget chopping wood -- he'd rather launch rockets into the sky.