Review of L.A. Noire

L.A. Noire (2011 Video Game)
10/10
It's not what you would expect from Rockstar
11 July 2012
Warning: Spoilers
I played through GTA IV and all the DLC. More often than not I found myself having to perform a psychological temporary lobotomy from the side of my brain that said 'This doesn't make any sense! Why am I doing this for that idiot?' That said, I can just drool on a dirty shirt for as long as it lasted and enjoy mindless fun and do something else after half an hour before my frontal lobe has atrophied.

Rockstar coming out with LA Noire: A game so rich in story that it rivals some of the best detective novels out there. The actors digitalized and implanted into this 1947 computerized LA. So exacting was this process that minor facial details were actually made an integral part of the game in fluctuation and expression. The effect makes the player feel like an interactive part of the intricate story. I refer to it in the singular sense but it is actually many stories within 2 distinct plots. There is still plenty of gun fights, Car Chases etc. to make the reptilian brain happy. I found myself asking 'If a suspect didn't do anything wrong then why is he running?' but the answer was clear for the time and place in this fiction; They are running because they don't want stuff pinned on them. It's clear from the banter in the police station and the opinion from some of the partners the protagonist has; They just want to pin a charge on some poor sucker to get just to get turn-over. So naturally, if the cops have a reputation for scape-goating, the people aren't going to trust so much in the justice system. Ladies and Gentlemen...we have Social infrastructure! Holy S***! Rockstar making a game like this is like... 'Larry the Cable Guy' writing 'War and Peace'. Well Done!
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