Review of Fable II

Fable II (2008 Video Game)
6/10
Lightweight
20 November 2008
Warning: Spoilers
There are several things Fable 2 does right. On a technical level it's competent, even visually appealing with its bright colour palette. Gameplay is simple but smooth. There are also a few smart and sadly uncommon options, like a cooperative mode on the same console and the opportunty to keep playing sidequests even after finishing the main story.

On the negative side, Fable 2 feels small: the main quest is easy, the world of Albion cramped. Worse, the game is slick but lacks any level of depth. Not only masterpieces like Planescape: Torment, but even narratively simple RPGs like Icewind Dale are on higher level in terms of complexity. In Fable 2, characters are mostly nondescript puppets; interactions with them don't go beyond a juvenile "you give them presents and they love you, you kill NPCs and they hate you". Also, while the game does feature a morality system, it's quite simplistic. Apart for a single decision at the end, I can't recall any truly complex moral choice - unlike the many memorable moments in the Mass Effect and Witcher series.
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