10/10
Take everything you know about Metal Gear and throw it away.
24 September 2008
Warning: Spoilers
Metal Gear is a series primarily known for its characters - the generation of the snakes. Metal Gear Solid had Liquid and Solid Snake. Metal Gear Solid 2 had Solidus Snake. But now, in Metal Gear Solid 3, we play as a new snake: Naked Snake a.k.a BIG BOSS This is a huge achievement of a video game. Not only has the Metal Gear franchise been given a complete rehaul, but it does it in such a sentimental and beautiful way.

You play as Naked Snake, a.k.a Big Boss, in 1960s Russia. First of all, you are given completely new characters and environments to tinker with, and you also are given the privilege to see how the Metal Gear saga unfolds.

Snake is sent in by Major Zero (Snake's commanding officer) into Russia to rescue Nikolai Stokolov, a Russian scientist responsible for building the deadly Shagohod (this game's "Metal Gear" I put Metal Gear in quotes because this isn't actually a Metal Gear. The Metal Gear idea was thought up by a guy named Granin, and it was rejected, so he sent it over to a friend of his in the United States). Snake encounters the beautiful EVA, Sokolov, and the deadly Ocelot unit, led by then commander Revolver Ocelot. Snake is about to succeed when he is betrayed by his mentor The Boss, who defects to the Soviet Union with Colonel Volgin (the main villain).

Whew. Anyway, the game takes yo uout of your comfort zone. No Soliton Radar. No starting right next to the main location. Snake has to travel over the dense jungle regions while also avoiding enemies, the wildlife, and fatigue. You're given a stamina bar, which decreases over time from fatigue and injury. If you don't treat those injuries (through the remarkable menu in your start menu titled "CURE"), you will begin to fault on even the most simplest of tasks.

The game takes a very different approach towards stealth. You're given a cameo meter which tracks your overall cameo effectiveness. It is an absolute treat to lie waiting on the ground, only a few feet from the enemy, and then go up and slit their throats with CQC.

CQC is the greatest new feature. When you get close to an enemy, you have a variety of functions to perform. Grab them and interrogate them, Use them as a human shield, kill them, whatever.

This is some of the finest voice acting I've ever heard in any game. David Hayter really deserves a huge round of applause, and Hideo Kojima deserves a standing ovation for his genius script. This is the most sentimental and touching of the Metal Gears, all thanks to the love interest, EVA. Let me just say, the final parts of the game are some of the best you'll play. Everyone seems tailor made to fit these roles. This was really wise choosing Konami's part.

The story does a great job of setting the scene for the "future" Metal Gears. You'll be so surprised to learn about all the things that led up to the current continuity as you know it. The Boss is really the backbone for the entire story. The game follows the themes of loyalty and betrayal, and by the end, you'll realize that The Boss isn't all she was portrayed. You'll fight in a breathtaking and beautiful white flower field, and you'll learn everything.

The theme song deserves its own paragraph. It's just like listening to and watching a James Bond opening. This is also the most humorous of the series, with so many fourth-wall breakers put in.

Complaints are those that have been made in every single Metal Gear. Awkward camera (which is fixed in Metal Gear Subsistence) awkward controls. But who cares. Dialogue is a little forced on Colonel Volgin's part, but this doesn't hurt the game. This game is truly a breathtaking work of art. Congratulations to Mr. Kojima.
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