3/10
The Longest Movie I've Ever Seen...
15 September 2008
The idea of whether games should be classed as art is a cop-out that makes people discuss the irrelevant points raised by this supposed game.

People ignore the fact that when people buy a game, they expect to play it. This "game" has more cutscenes in it than gameplay. Kojima has ended the series with something that will satisfy many people, but not me. The kind of gamers who game lying down, or roll up all the time will probably like this, as there are so many breaks in the gameplay, that one could easily go to the toilet, wash the dishes or go to the shops. One cutscene is an hour-and-a-half long, which means you could watch a film between gameplay. This is the fundamental problem with Metal Gear Solid 4. It is an incredibly long interactive movie.

Hideo Kojima indulges himself, by starting the game off with a bizarre scripted interview with David Hayter (the voice of Snake), then takes us through a million different weapons, an i-pod, and Metal Gear radio. Many of the concepts are completely ridiculous, and add nothing fun to the game. What Kojima should have done is let the gamer game. Sounds stupid, but it's a fundamental thirst that is not quenched by this long-winded, unnecessary excuse for a video game.

With this flagrant disregard for the intelligence of the gamer, Kojima has created a new sub-genre of games - Hideo Games - long, long, long, with the occasional tap of a few buttons to perform the next act that will take you into another half-hour of yawn-worthy, pixellated acting.

I know this review will find its way to the end of the comments, because most people will disagree with me. I just wanted to make people aware that some of us have seen this game for what it is - a movie.
19 out of 175 found this helpful. Was this review helpful? Sign in to vote.
Permalink

Recently Viewed