2/10
Why must they ALWAYS destroy/change/kill the original background material?
15 August 2008
Warning: Spoilers
*** WARNING! Will contain spoilers! ***

*sigh* When I first noticed that this film was in the making, I was really excited. "Mutant Chronicles! Wow! That'll be so awesome!"

I was sadly and greatly disappointed.

The only good thing with this movie is the footage. It got a nice and dark style to it. Like 300 and Sin City. It works really well with the setting.

The acting is pretty mediocre. Given the actors I'm a bit surprised. They must've read the script after they signed the contract and thought "Oh crap! What have I gotten in to?" during the making.

And now for my biggest disappointment.

The roleplaying game it's based on have one of the most cool and gritty settings in the field. Admittedly it has borrowed things from Cyberpunk and Warhammer 40,000 but they managed to do something new with it.

Alas, the makers of this film just HAD to change almost everything that's good about it.

1: The "enemy" in the RPG is a nasty otherworldly force (that's heavily influenced by Clive Barker's stories like Hellraiser) that awake and start to attack/convert the solar system and every living soul there in.

In the movie it's a machine(spaceship) that create the necromutants (more about them later) for some unknown reason.

2: The Brootherhood in the RPG is a religious order that's wealthy beyond belief and have a say in pretty much everything. The fight the enemy by interrogating heretics and traitors in the most excruciating way, use the most advanced weapons known to man and some specialized form of "magic"

In the movie they are an obscure monastic order that have guarded the secret of the machine since it was entombed (by themselves). They've also written a book about it (The Mutant Chronicles!) that's really detailed implying that the old monks were down there taking notes before burying it. They fight the enemy by giving a few chosen men and women a sword each and a device (that they themselves removed from the machine all those years ago) so that they could put it back and hopefully blow it up. *sigh* It's so stupid it almost hurts.

3: In the RPG the enemy have a wide range of monstrosities. From the almost almighty Cenobite-esqe leaders to the lowly necromutants. The necromutants are just that. Mutated human corpses given new "life" by dark and arcane technology.

In the movie the necromutants aren't necessarily dead before they are "turned" by the machine. Not an issue really, but it makes the little "necro-"part of the word kind of redundant. And the process of turning is just stupid! The necromutants toss the "converts" into a pit where they fall down onto a conveyor-belt and is strapped in. Then some sort of beam scald them (why?) and a neadle is inserting something (nanobots or poison?) that will give them the pointy-right-hand-weapon-thingy that's standard issue. This process can easily be stopped by a tough individual (and guess what? The hero is one of them! Surprize!)

I can go on but it's pointless. They screwed the background material so bad that every other movie in this genre will get a bruise.

If you've never heard of the RPG or never seen a "get into the monster's lair to kill it"-movie, or if you just want to look at the setting, you might get some enjoyment out of it.

But I didn't.
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