Good game, but not sufficiently developed
16 September 2005
Warning: Spoilers
As a Star Wars fan and a role playing games fan, I loved the first game. I think that the only reason I was disappointed with Kotor 2 is that I had played Kotor.

The plot line is intriguing, and there is much room for role-play. However, it is apparent that there are many holes and unresolved mysteries in the plot. What happens to the force bond between Kreia and main character at the end? How come main character does not die? What happens to the force-sensitive characters trained by main character? How come the main character defeats "Hunger" in one battle, whereas he was able to destroy the whole Jedi council plus a planet full of force-sensitive sentients? What happened to Revan? What happens to the main character? Why does "Pain" not kill Kreia when she is caught defenseless at the beginning of the game, and why does he become an apprentice again at the end, both actions against the Sith Code? Some of these unresolved issues are apparently intentional. However, there is way too many of them, and it is apparent that most are not intentional, but unfinished.

One critical error is the following: If the main character takes time to work on the memory core of the astromech droid, we have a 3D message from Bastilla. Main character does not seem to recognize Bastilla here. However, main character recognizes Bastilla perfectly when he/she sees her image in the dark-side tomb in Coribban.

I have to congratulate Kristoffer Tabori on excellent voicing of the ironical HK-47 droid. He breathed life into a droid character sufficient to make HK-47 into a main character for a game.

All throughout the game, a strong atmosphere of "unfinished" is embedded. I hope that Lucusarts gives the necessary amount of time to the next sequel. However, certainly worth playing.
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