2/10
How to Not Make a Movie.
23 March 2005
I thought this movie seemed like a case study in how not to make a movie for the most part. Since I am a filmmaker, I give it a 2 for consistency.

The problems remain from beginning to end with the plot being extremely predictable using bits and pieces of most, if not all, previous successful war stories. The computer generated graphics were too much like viewing a video game at points and there seemed to be no attempt by the director to add some realistic quality to the story. I was interested in the budget to get an idea of what he had to work with, but did not find that information.

It seemed like this project pushed the limits of a low budget movie too far resulting in a production that drags the viewer along with the story without their imagination being engaged. The actors weren't bad, but the plot needs more innovation.
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