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Reviews
Travis (2016)
Smart, tense, Psych Thriller with a monster that could just as easily live in these deep woods as in the deepest recesses of your mind.
Have you ever been lost in the Montana Woods? I have and it's no fun. Panic and fear is just below the surface of rational thought. Throw in a Sasquatch and a history of mental illness and you have a story of sheer terror. Great characters, excellent acting, artistic filming in the wilderness of the woods and the psyche. The truth in this story is not so important as the setting and the possibilities of the truth. The consequences of getting lost in a place where no one can see you, find you, or help you is Nate's problem. Whether the monsters decapitated him or Travis pummeled him to death doesn't really matter because the setting makes all things possible. That is what this movie is all about. If you get lost in the Montana woods you will experience fear, panic, and a paranoia that you are not alone. And no one will ever hear you cry out in pain.
Roulette (2005)
The "horror" in this horror movie is the compelling reality of living or in this case dying as the result of impulsive choices made for all the wrong reasons.
As a psychiatrist I found this movie chillingly instructive. The years from eighteen to twenty seven are formative in their ability to destroy one's life based on choices made during periods of depression, low self esteem, rejection, peer pressure, mental illness. This theme is beautifully portrayed in "Roulette." With the stark reality as members and astute observer's of this generation, the Directors tell the story of five young people who choose poorly. The pacing of the movie enhances the impulsive decisions of the five to play roulette. The winner will take home the money but this has nothing to do with the true motives for taunting death. Are these five young people all suicidal in their own way? Perhaps! Are their reasons for putting the gun to their heads compelling? Of course! Can they really understand the consequences of their actions. No way! At least not until the blood flows. Then their lives are over. It just takes a little while for them to die. Had they not played the game the evolution of their lives would have carried them beyond adolescence into adulthood, which confers on it's participants the life experiences that make life bearable, understandable, and even enjoyable. Unfortunately many young people never find that out. Other than auto accidents, the number one cause of death in this age group is suicide. "Roulette" explores this horrible fact better than any psychiatric text or lecture.