The first time I saw this was in high school, and by the time it was finished, myself and my friends were gripped by a strange, vague anger. At the time I didn't know why, but upon viewing this again, I think I understand the strange emotions that this movie broils inside the viewer. The notion that it is the first cartoon I saw where the violence wasn't, well, cartoonish has some validity, but I think it goes deeper than that. To put it rather bluntly, this film is a strange, fascinating, often beautiful and terrifying mess.
This movie could have been something monumental and groundbreaking, but it felt like a cross between Disney's The Sword in the Stone, Vampire Hunter D and Akira. Clearly, each scene was given a mood depending upon which drug Bashki had taken that day. Scenes went from silly and frivolous, with the comically drawn Avator (the only character which did not even come close to having human proportions) accompanied by silly, Disneyesque noises ("boing" etc.) followed by scenes of gruesome violence and blood lust. The sparse and haunting still drawings were without question the most evocative aspects of the movie, for everything else seemed bogged down in a goofiness which didn't provide relief from the tense scenes but a complete and jarring contrast. The war scenes, helped by rotoscoping, were all very tense and effective at saying more than they were showing, but, ultimately could not save this film.
Perhaps it was the director's intention to contrast the two moods of the film, but what results is a vague demystification. Instead of provoking thought about the nature of war, human nature and technology, one is left wondering what, exactly, is the author saying. I realized that the reason I was so angry and perturbed my first viewing is because the author sets you up with silly, childish scenes, so that your natural defenses towards violence are not piqued. It is not effective film making but a cheap trick. The movie should have followed the mood of desperation and wariness from the first chase scene and the movie truly would have been a piece of meaningful art. All we are left with is a drugged out mess which achieves moments of visual brilliance and taut story-telling, but, which ultimately cannot decide upon a character. Whatever could have been achieved in the telling of this story was defeated by the haphazard and unsure manner in which it was told.
This movie could have been something monumental and groundbreaking, but it felt like a cross between Disney's The Sword in the Stone, Vampire Hunter D and Akira. Clearly, each scene was given a mood depending upon which drug Bashki had taken that day. Scenes went from silly and frivolous, with the comically drawn Avator (the only character which did not even come close to having human proportions) accompanied by silly, Disneyesque noises ("boing" etc.) followed by scenes of gruesome violence and blood lust. The sparse and haunting still drawings were without question the most evocative aspects of the movie, for everything else seemed bogged down in a goofiness which didn't provide relief from the tense scenes but a complete and jarring contrast. The war scenes, helped by rotoscoping, were all very tense and effective at saying more than they were showing, but, ultimately could not save this film.
Perhaps it was the director's intention to contrast the two moods of the film, but what results is a vague demystification. Instead of provoking thought about the nature of war, human nature and technology, one is left wondering what, exactly, is the author saying. I realized that the reason I was so angry and perturbed my first viewing is because the author sets you up with silly, childish scenes, so that your natural defenses towards violence are not piqued. It is not effective film making but a cheap trick. The movie should have followed the mood of desperation and wariness from the first chase scene and the movie truly would have been a piece of meaningful art. All we are left with is a drugged out mess which achieves moments of visual brilliance and taut story-telling, but, which ultimately cannot decide upon a character. Whatever could have been achieved in the telling of this story was defeated by the haphazard and unsure manner in which it was told.
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