Change Your Image
srkloppmann
Ratings
Most Recently Rated
Reviews
Rainbow Six: Siege (2015)
Unlimited Potential, Limited Developers.
Rainbow Six: Siege is a first person shooter unlike any other. With gunplay that is innovative, responsive, tactical, and most importantly, unique. Siege offers gameplay on quite literally every dimension, from the floorboards to the skylight on top of a bank. Everything in this game is able to be modified by the player. Cosmetics are slightly limited to a paywall, yet you can still customize each operator to your personal liking over time. Every attachment changes how each gun feels, and it almost never gets boring using the same gun. Speaking of never getting boring, each kill feels satisfying, as if you look the other player in the eye and assert that you are the better player on each kill. Nothing in Rainbow Six: Siege gets stale, and the 5 on 5 bomb defusing style has never been adapted better. Siege is a clear sign of innovation in a genre that had seemingly been ran dry.
Zeruda no densetsu: Tiâzu obu za kingudamu (2023)
The Best Zelda game to Date
The Legend of Zelda: Tears of The Kingdom, is an open world experience like none other. When many thought Nintendo was lacking innovation, they came out with their biggest game innovation yet. Tears of the Kingdom takes place in the same world as Zelda: Breath of The Wild, but adds two more layers for us as the player to explore. Nintendo also gave the player the highest level of creativity in a Zelda game yet. Letting the player access the world in ways previously impossible. Giving us powers and tools to build rocket ships, mech suits, and anything the player can imagine. Third party programmers and game designers are all in awe in Nintendo's ability to build such a program. Onto some of the best aspects though, the world exploration. Nintendo hit a home run when building this world. Starting the game off by letting the player dive down from one of the highest points was a genius decision. Showing the player how truly large the world is, it adds this layer of curiosity that wouldn't have been present otherwise. The story of Tears of the kingdom is just as good as the other titles, giving it to you the player in chunks based on game progression. There isn't one poor aspect of the game that can be mentioned.
Halo (2022)
The Exact Opposite of what should have been done.
To make things clear, Halo doesn't drop everything. There are a few things that are done not just well, but exceptional. The graphics and CGI is phenomenal, everything from the wildlife, the fauna, covenant, and Master Chief's armor is amazing. They really did nail everything for the CGI. The sound design is also just as impressive, from the massive thumps in Chief's armor when he walks, to the plasma rifles auto fire. Everything sounds Halo with a cinematic twist that I personally love. Some other highlights, the new characters are interesting, and I am curious about the direction the series is going, as well as further expanding on the more broad Halo universe that isn't present in the games is neat as well.
Now that the pros are out of the way, the downsides do seriously outweigh the pros. This first and foremost, is not at all Halo. This is simply a story that is using the Halo universe to bring attention to it. There are many characters that are out of place in every Halo game, movie, show, and book. There are Human insurgents working with the covenant despite that never actually happening. And on the first episode of the series, Master Chief takes off his helmet and reveals his face. A mystery for the last two decades, revealed in an underwhelming, unnecessary, pointless reason. The directors reason lies that they believe that a face is needed in order to care for a character, to which I say is complete balony. That is an excuse for lazy writing only. The Mandolorian comes to mind first as a character who's face wasn't revealed, and that was a serious draw for the show. That being said, Master Chief's face being hidden has also only helped. In every game it allowed for the player to immerse themselves into the caharater because there was no identity truly present. Not like in the show. There are many more issues, but I would rather keep it spoiler free.
Dune: Part Two (2024)
A wonderful Sequel that almost perfectly translates the novel to the big screen
Dune: Part Two is a wonderful sequel that starts off right where the first ended. Though the story is likely well known by many now, I will be largely celebrating how well Legendary Pictures adapted the series to the big screens. First off, everything feels as if it was truly recorded right off the camera, and directly ported to the big screen. No moment felt off when the CG. Compare this to the likes of Marvel where CG was so bad, there were commonly viewer complaints with regards of the CG absolutely ruining the immersion for the viewers. The CG in Dune translated the text from the book to the big screen in a near perfect manor. Every scene feels as if the book was being read aloud and with the utmost detail. Dune 2 in text form wasn't exactly the most suitable for the big screen. Without getting into too much graphically, Dune 2 tones down the more explicit scenes greatly while keeping the idea there for the readers to know what had actually gone on. Overall, Dune 2 kept the essence of what readers loved about it, whole exemplifying the experience on the big screen.
Elden Ring (2022)
Fantasy Masterpiece Unlike anything else.
Elden Ring is a masterclass in every sense of a game. The storytelling, game design, art direction, and difficulty. Elden Ring strived for innovation in every category, and even with the highest ambition in the Fromsoft title library; Elden Ring delivered. To get things started, the writing and storytelling is all shown throughout the game. There are straight dialogue expositions at the very start of the game, but that is all in order to setup the world for the player. Elden Ring delivers the story via vague descriptions, the environment, boss dialogue, and more, to keep the review spoiler free, the story is fantastic, and has multiple 10 hour long story readings all over the internet. Moving onto the gameplay, it's nothing short of a dance. When referring to a dance, one needs to keep in mind the difficulty of dancing because Elden Ring throws you, the player, onto the stage and expects perfection right away. To mitigate this massive skill gap from the start, Elden ring provides ways to go around, explore, and find a way that any player would prefer to take down bosses.
Cyberpunk: Edgerunners (2022)
Action Packed, Unforgettable, and Truly Heartbreaking.
Cyberpunk: Edgerunners is a masterclass in worldbuilding, character devolpment, and plot twist you could have never seen coming. Cyberpunk: Edgerunners creates its own entirely unique world that hasn't ever been done before. The writers took an idea, and created their own slang to truly immerse the player into it. It feel almost natural with the language that they use as well, talking as if we were truly just quite a few generations ahead. Other small notes to include in the atmosphere building is that no expense was spared in the background. You'll see full interactions between people who have zero writing in the actual story, and it's just a seriously nice touch that makes the whole world seem alive, and all the more immersive.
Going onto a whole new point, the characters are all written in a way where we, the viewer, want them all truly to succeed. To keep it spoiler free, the trials and tribulations that David and crew go through keep us at the edge of our seat, screaming at whatever device you view this series on. The writers went all out, and the only fault that this show has, is the all too fast pacing. By the end of the series I just wanted so much more, I wanted more of the world, more of the crew, and almost purchased the game to go along with it in hopes of getting more of this world that the writers put together for us.
To sum everything up, Cyberpunk: Edgerunners is a must watch, and it isn't even crazy long. Just watch it.
Halo: Reach (2010)
When writers correctly write Death.
14 years later, no other AAA studio has been able to replicate, nor come close to matching the impact that Halo: Reach created upon release. What Halo: Reach does right, is storytelling from showing over action. Reach constantly strives to show the viewer how everything got to the way it was. A specific example is on the first mission, "Winter Contingency," where Jorge, the big, "tough guy," is trying to relate with the native humans on Reach. Though spartans have a negative repuatation among the locals on Reach, Jorge will take off his helmet and truly attempt to sympathize with the locals. Jorge as a whole will keep his helmet off as much as he possibly can. This idea shows the viewer that Jorge will always try and be a human before his main responsability as a spartan. To further this point, in Jorges last moments he takes you, (Noble Six) with his helmet off, and physically throws you off the ship that he has to stay back on to manually explode. Jorge paid the ultimate sacrifice for Noble Team, and marked the first death of the series. Bungie kept this idea that every character needed to be fleshed out and three-dimensional. This idea made the viewer almost bond with the characters, and by the end of the game, when you're all alone, you subconciously think back and wish you had your team present. Even 14 years later, Reach's storytelling is almost unmatched, even by modern day AAA titles.
Spider-Man: Across the Spider-Verse (2023)
Blows every expectation out of the water
Everything in this movie will keep you in your seat. I went into the movie expecting a movie that was just another Spider-Man movie, yet upon viewing, I couldn't forget about it. The first major highlight of the movie is the crisp animation and art style. Every movement feels right, each swing has weight, and each swing from web to web is more and more satisfying. The art style although the same as the previous movie, is a complete breath of fresh air, and I expect many to try and recreate this art style, yet fail due to the lack of soul. The story keeps you captivated through the entire runtime, from beginning to end you never want to look away for fear of missing something huge. Not only is this a wonderful sequel, it acts just as good as a prequel for the third movie. Every actor that took part in this film knocked their roles out of the park, and thrived. Gwen's story is paired extremely well with Miles story, and the two going back and fourth really make each story shine in their own ways. The action shots combining the two stories, then the climax at the end where every Spider-Man is attempting to apprehend Miles for his cannon event, it really shows just how important each segment was building up to it, and establishes a connection with his father to the audience.