As an aspiring screenwriter myself, there is no element of a screenplay that bugs me more than a plot twist that exists for the sole purpose of being a twist. Ehren Kruger is a screenwriter who is currently one of the hottest commodities on the market right now, but his work seems to rely on an approach that may have been successful in his initial efforts, but nearly leads to the self-destruction of "Reindeer Games". His "Arlington Road" was a solid, underrated little thriller and contained a twist ending so jarring and effective that one could easily overlook how contrived it really was due to its reliance on one character predicting EXACTLY what another character would do. "Scream 3" was another Kruger-penned script that contained a villain whose master plan hinged on their ability to predict the characters' actions. Alas, Kruger takes this approach to ludicrous lengths in "Reindeer Games". The story may revolve around the robbery of a casino, but it soon becomes apparent that the villains would be better off just abandoning their task and making twice as much money by starting up their own psychic network.
Not that the script's deficiencies make "Reindeer Games" unwatchable. Overall, the film is a fairly passable way to kill 100 minutes and would probably have come across better as a direct-to-video quickie. The entire project just seems rather lackluster, considering the talent involved, as the first-rate cast fails to rise above the material and John Frankenheimer's direction is unspectacular at best. The action fails to generate much in the way of excitement, due mainly to the contrived fashion through which much of it is set up (Ben Affleck's hero pours alcohol into a water pistol because he just KNOWS that the bad guy will stop to light up a cigarette before shooting him). Indeed, most of the fun comes from trying to pick apart the absurdities in Kruger's script.
One of the liabilities of loading a story with many surprise twists is that they have to be adequately explained in order for them to make sense. Unfortunately, this has a negative effect on the film's pacing as the characters are constantly forced to stop and talk about the twist that has just occurred so that everything will hold together. Its reminiscent of the classic James Bond moment where the villain explains his grand scheme to the audience, except that it is repeated FIVE OR SIX TIMES throughout "Reindeer Games". This all leads us to our twist ending, which like Kruger's previous works, relies on a psychic villain predicting exactly what the hero will do. However, it doesn't take much to realize that the villain's whole scheme is ridiculously convoluted and more trouble than it's worth, especially since the hero's participation is not exactly vital to its success. It does not evolve out of the logic of the plot or the characters. As stated in the opening paragraph, it is twist that exists for the sole purpose of being a twist. However, it is a twist that succeeds at giving yours truly a rather "twisted" viewpoint. While "Reindeer Games" is strictly a mediocre piece of work, it can still be fun viewing for those of us who love sitting back and poking fun at the lunacy of screenplays such as this. You know that's an activity that I find that hard to resist...
Not that the script's deficiencies make "Reindeer Games" unwatchable. Overall, the film is a fairly passable way to kill 100 minutes and would probably have come across better as a direct-to-video quickie. The entire project just seems rather lackluster, considering the talent involved, as the first-rate cast fails to rise above the material and John Frankenheimer's direction is unspectacular at best. The action fails to generate much in the way of excitement, due mainly to the contrived fashion through which much of it is set up (Ben Affleck's hero pours alcohol into a water pistol because he just KNOWS that the bad guy will stop to light up a cigarette before shooting him). Indeed, most of the fun comes from trying to pick apart the absurdities in Kruger's script.
One of the liabilities of loading a story with many surprise twists is that they have to be adequately explained in order for them to make sense. Unfortunately, this has a negative effect on the film's pacing as the characters are constantly forced to stop and talk about the twist that has just occurred so that everything will hold together. Its reminiscent of the classic James Bond moment where the villain explains his grand scheme to the audience, except that it is repeated FIVE OR SIX TIMES throughout "Reindeer Games". This all leads us to our twist ending, which like Kruger's previous works, relies on a psychic villain predicting exactly what the hero will do. However, it doesn't take much to realize that the villain's whole scheme is ridiculously convoluted and more trouble than it's worth, especially since the hero's participation is not exactly vital to its success. It does not evolve out of the logic of the plot or the characters. As stated in the opening paragraph, it is twist that exists for the sole purpose of being a twist. However, it is a twist that succeeds at giving yours truly a rather "twisted" viewpoint. While "Reindeer Games" is strictly a mediocre piece of work, it can still be fun viewing for those of us who love sitting back and poking fun at the lunacy of screenplays such as this. You know that's an activity that I find that hard to resist...
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