Directed by
Vincent Gibaud | ||
François von Orelli |
Writing Credits (in alphabetical order)
François von Orelli |
Cast
Benjamin Daniel | ... | Narrator (voice) (as BenZaie) |
Produced by
Werlen Meyer | ... | producer |
Music by
George Shaw | ... | (as Adhesive Wombat) |
Production Management
Yann Germain | ... | production manager |
Art Department
Grelin | ... | design of Lilith |
Jon Lankry | ... | design of Atlas |
Géraud Soulié | ... | design of Azell and Lazarus |
François von Orelli | ... | lead art |
Sound Department
Nicolas Martigne | ... | sound designer |
Visual Effects by
Vincent Gibaud | ... | compositing |
Animation Department
Noémie Adolle | ... | assistant animator |
Mickäel Grondin | ... | assistant animator |
Sixtine James | ... | animation |
Thomas Landrein | ... | animation |
François von Orelli | ... | animations |
Additional Crew
Ben Averley | ... | merge games crew |
Justin Bailey | ... | ceo |
Craig Bleasdale | ... | merge games crew |
Alice Brown | ... | merge games crew |
Jonathan Chan | ... | coo |
Nick Clarkson | ... | merge games crew |
Jamie Collinge | ... | merge games crew |
James de Silva | ... | merge games crew |
Reece Denzel | ... | investment manager |
Alan Flood | ... | merge games crew |
Easton Gorishek | ... | engineer |
Ross Griffith | ... | merge games crew |
Isaac Haslehurst | ... | merge games crew |
Stephen Hey | ... | merge games crew |
Sébastien-Michel Hénarès | ... | lead programmer |
Bob Ipolito | ... | cto |
Grainne Jackson | ... | merge games crew |
Joanne Keighran | ... | merge games crew |
Luke Keighran | ... | merge games crew |
Grégoire Laporte | ... | lead programmer |
Ash Leavenworth | ... | campaign manager |
Donna Munday | ... | merge games crew |
John Page | ... | senior engineer |
Jacynth Wortington | ... | merge games crew |
Thanks
Bertrand Massieux | ... | special thanks |
Mickaël Riot | ... | special thanks |
Sylvain Rohé | ... | special thanks |
Justin Woodward | ... | special thanks |