Splinter Cell: Conviction (2010 Video Game)
Full Cast & Crew
Directed by
Sean Stanek | ... | (voice director) |
Writing Credits
Richard Dansky | ... | (scriptwriter) & |
Mike Lee | ... | (scriptwriter) |
Philippe Debay | ... | (narrative designer) |
Jessi Thind | ... | (narrative designer: Coop) |
Mary DeMarle | ... | (additional script writing) |
Tom Clancy | ... | (idea) (uncredited) |
Cast (in credits order)
Produced by
Sébastien Ebacher | ... | associate producer: COOP |
Audrey Goyette | ... | associate producer |
Chadi Lebbos | ... | executive producer |
Alexandre Parizeau | ... | producer |
Jean-Francois Poirier | ... | associate producer |
Daniel Roy | ... | associate producer |
Music by
Kaveh Cohen | ||
Walter Mair | ... | (as Walter Christian Mair) |
Michael Nielsen |
Art Direction by
Pascal Blanché | ||
Christian Diaz | ... | art director: Coop |
Robert Dsborne | ||
Jean-Sebastian Guay | ... | (as Jean-Sébastien Guay) |
Vincent Jean | ||
The Chinh Ngo | ||
Jean-Philippe Rajotte | ... | art director: Presentation |
Jean-Philippe Roy | ||
Sidonie Weber |
Art Department
Filip Aleksandrow | ... | senior ui designer |
John O'Malley | ... | level artist |
Daniel Pocetti | ... | storyboard artist: concept artist |
Sound Department
Louis-Philippe Dion | ... | sound effects editor |
Alexis Farand | ... | foley artist |
Shaun-Nicholas Gallagher | ... | foley mixer |
Olivier Germain | ... | dialogue editor |
David Kristian | ... | sound designer |
Emmanuelle Novero | ... | dialogue editor |
Gabriel Rondeau | ... | foley recordist |
Visual Effects by
Ken Beauchamp | ... | fx artist |
Karl Buckley | ... | senior environment artist |
James Burke | ... | visual effects artist: cinematic trailer |
Lester Chung | ... | lighting and compositing supervisor: cinematic trailer (as Lester James Chung) |
Charles Granger | ... | digital compositor |
Mikkel Groesland | ... | facial rigging |
Jason Hancox | ... | motion capture editor |
Mischa Hrziwnatzki | ... | animation editor: cinematic trailer |
Benoit Ladouceur | ... | lead matte painter |
Sebastien Racine | ... | visual effects producer: Ubisoft Cinematic |
Eric Hp Wong | ... | lighting technical director |
Stunts
John-sebastien Cote | ... | utility stunts |
Tyler Hall | ... | stunts |
Stéphane Julien | ... | stunts: motion capture |
Animation Department
Richard Arroyo | ... | animator |
Mikkel Groesland | ... | animator |
Gianni Malpeli | ... | animation director |
Christine Martineau | ... | animator |
Graham Qually | ... | motion capture specialist |
Funny Schütt | ... | animator (as Funny Schutt) |
Casting Department
Jean Boucher | ... | casting coordinator |
Editorial Department
Caroline Cantin | ... | Editorial Talent Relations Director |
Music Department
Milton Nelson | ... | orchestrator |
Additional Crew
Lyne Archambault | ... | observer |
Maxime Beland | ... | creative director (as Maxime Béland) |
Josh Brandon | ... | voice coordinator |
David Chateauneuf | ... | level design director |
Jonas Skovsgaard Christensen | ... | game tester |
Sebastien Galarneau | ... | level design director |
Paul Green | ... | scripted even integrator |
John McCarten | ... | additional programmer |
Sean Stanek | ... | scripted events director |
Elias Toufexis | ... | motion capture actor: Andriy Kobin |
Brent Wilkinson | ... | director: customer support & production planning (uncredited) |
Thanks
Cedric Blondin | ... | thanks |
Tom Clancy | ... | thanks |
Simon Gonzales | ... | thanks (as Simon Legros) |
Pierre Guillonneau | ... | in memory of |
Nicholas Rooke | ... | special thanks |