- Two knights and two lords stumble upon the long buried tomb of the Sun Imps. Merklynn warns the Visionaries not to open it but Lexor tricks Cindarr into unleashing the Destruction spell. After their escape, the Imps wreak havoc all across Prysmos, but only during daylight. The Spectral Knights and Darkling Lords are forced to work together to catch each Imp in a different way.—The TV Archaeologist
- Arzon and Feryl are being chased by Mortdredd and Cravex, with Mortdredd flying the Sky-Claw at low altitude as Cravex takes pot shots at the two Spectral Knights. Presently, Arzon and Feryl end up in a ravine where Mortdredd and Cravex ambush them. As the four of them begin to fight, Mortdredd notices that the ravine contains an ancient tomb which Cravex wagers is laden with treasure. But Feryl then reads out the inscription on the tomb, revealing that there is a curse on it. Despite this, Cravex still wants to open the tomb and is furious when Mortdredd votes with Arzon and Feryl to leave the tomb sealed.
Later, both factions of the Visionaries meet up at Merklynn's Shrine, where Merklynn tells them that the tomb contains the Sun Imps, six mischievous sprites named Abraxas, Gorge, Growl, Knightmare, Mysto and Shaggy. These Imps caused havoc on Prysmos during the First Age of Magic and were eventually captured and sealed into the tomb, which was then buried. However, earthquakes have left the tomb exposed and it must now be reburied. Merklynn promises to reward Darkling Lords and Spectral Knights alike for carrying out this task and the Visionaries head for the tomb. But, while the others are working on burying the tomb, Lexor baits Cindarr into summoning the Beast of Destruction which breaks the seal on the tomb and releases the Imps.
At first, the Visionaries don't think the Imps (which are only ankle-high) are much of a threat, but they soon find out otherwise. Shaggy causes Mortdredd's hair to grow rapidly, tying him up with it, while Gorge turns the ground beneath Reekon, Lexor and Feryl's feet to mud, and Knightmare sends Witterquick to sleep by hitting him on the head with his axe. As the remaining nine Visionaries chase after the Imps, Mysto turns the ground to ice, sending them sliding down the slope, and Growl causes a landslide which buries them. The Visionaries dig themselves out, and Leoric tells Arzon to summon the Bearer of Knowledge so they can find out more about the Imps. The Bearer of Knowledge starts off by describing the Imps and what powers they have, but when Arzon asks how to subdue them, the Bearer of Knowledge goes haywire. First he tells the Visionaries to collect a Snorkelberry, a orange cat's hair and a stupid lizard's tail and bake them into a pie, then he starts throwing pies at everyone. It turns out that Abraxas is controlling the Bearer of Knowledge and the Visionaries give chase, only for the Imps to evade capture.
The next day, Leoric and Feryl are discussing the day's schedule when Mysto casts a spell on the contents of a fishmonger's market stall, causing the fish to go flying around New Valarak. Meanwhile, Abraxas turns up at Iron Mountain, where Merklynn tries to trap him with magic, only to find that Abraxas can reverse any spell cast on him, so Merklynn is the one who is trapped. Darkstorm finds Shaggy in his chamber and tries to grab him, but Shaggy uses his powers to turn Darkstorm into a living puppet, while Knightmare hypnotises Mortdredd into giving the contents of Darkstorm's treasury to the people living nearby. Forced to watch from the window as Mortdredd gives his gold away, Darkstorm demands to know why the Imps don't play their tricks on the Spectral Knights, to which Shaggy says that's exactly what the other Imps are doing. Indeed, back in New Valarak, Gorge adds to the mayhem caused by Mysto's plague of fish by releasing several pigs from their pen and causing them to stampede. Leoric, irritated by the Imps' antics, hurries to try and stop them, only for Growl to set several cats on him. When Leoric transforms into his Lion form, he also falls under Growl's spell.
When the last of the Three Suns sets, the Imps lose their powers and the spells they cast are broken, but they have left a trail of chaos in their wake. The Visionaries go to see Merklynn to ask him for advice on how to deal with the Imps. Merklynn tells them that the Imps must be captured, placed in totally dark containers and taken back to the tomb to be sealed in again. Sunlight is what gives the Imps their powers, so removing that will leave them powerless. Reekon and Ectar then come up with a plan for how to go about capturing the Imps. This plan involves lulling the Imps into a false sense of security, then springing on them when they let their guard down.
With both factions working together, the Visionaries set to work trapping the Imps. The first to be captured is Growl, whom Leoric lures towards Cindarr who summons the Beast of Destruction. Since Growl fears dogs and the Beast of Destruction resembles a giant bipedal dog, he panics at the sight of it and tries to flee. The Beast of Destruction picks Growl up and places him in an earthenware jar, with Cindarr then placing the lid on the jar. Next, Ectar accepts Knightmare's challenge to a duel, but rather than attempting to fight the Imp, he transforms into his Fox form and starts running in circles around Knightmare. This makes Knightmare so dizzy that he knocks himself out with his own axe, enabling Ectar to capture him. Galadria and Virulina (in their Totem forms) pursue Mysto around a sunken wreck, trapping him in a treasure chest. Shaggy and Gorge are caught when the former is given a shave by several of the Visionaries and the latter is presented with an enormous cake which he stuffs himself with until he is too fat to move.
Of the original six Imps, only Abraxas is still free. He taunts Merklynn, saying the wizard should get used to having him around because he has no intention of leaving Iron Mountain and Merklynn doesn't have any spells that can get rid of him. But Merklynn manages to outsmart him by casting a Capture Thyself spell, knowing Abraxas will try to turn it back on him. Abraxas does exactly that, but because the spell targeted the caster he is the one who gets captured, becoming trussed up in a sack. Merklynn then picks up the sack (with Abraxas inside) and turns to go as Abraxas yells to be let out and tells Merklynn he won't get away with this.
Merklynn and the Visionaries meet up at the tomb and place the containers in which the Imps are imprisoned inside. As Cindarr carries the box containing Shaggy to the tomb, Shaggy begs for fresh air and Cindarr opens the box, allowing Shaggy to escape. Cindarr tells Shaggy he won't tell anyone about this if Shaggy promises not to play any more of his tricks. Shaggy agrees, or at least appears to, leaving Cindarr to place the empty box in the tomb. Once the Visionaries have left, Merklynn muses that he longs for the day when the Spectral Knights and Darkling Lords can put their differences aside for good, adding that at least the Imps have been dealt with. Moments later, Shaggy unbars the door to the tomb and enters it, meaning Merklynn has to secure the door again.
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