|
| Johan Åberg | .... | compositing sequence lead (as Johan Aberg) |
| Holly Acton | .... | compositor |
| Richard Addison-Wood | .... | software development supervisor: Weta Digital |
| Malcolm Aitchison | .... | technical support team lead |
| Matt Aitken | .... | CG supervisor: pre-production |
| Dan Akers | .... | digital compositor |
| Belinda Allen | .... | texture artist |
| Stan Alley | .... | visual effects on-set surveyor |
| Jon Allitt | .... | massive supervisor |
| Colin Alway | .... | compositing sequence lead |
| Stella Ampatzi | .... | digital compositor |
| Stella Ampatzi | .... | paint artist |
| Glenn Anderson | .... | Macintosh programmer |
| Scott E. Anderson | .... | visual effects supervisor |
| Malcolm Angell | .... | senior set surveyor |
| Hillary Yeo Tze Ann | .... | lead texture painter (as Hillary Yeo) |
| Christine Arboit | .... | creature technical director |
| Joe Ardent | .... | assistant technical director |
| Elisabeth Arko | .... | senior animator |
| Dan Ashton | .... | scanning and recording technician: Weta Digital |
| Alvise Avati | .... | senior animator |
| Jean-Luc Azzis | .... | 3D lead compositor |
| Jean-Luc Azzis | .... | Inferno artist |
| Sindharmawan Bachtiar | .... | render wrangler |
| Michael Bain | .... | camera technical director |
| Michael Bain | .... | match mover: Weta Digital |
| Michael Bain | .... | modeller: Weta Digital |
| Richard Bain | .... | compositor: Weta Digital |
| Michael Baltazar | .... | technical director: Weta Digital |
| Josh Bare | .... | digital modeller |
| Jeff Barnes | .... | production executive: CafeFX |
| Andy Barrios | .... | Inferno artist: Asylum |
| Peter Baustaedter | .... | matte painter |
| Dugan Beach | .... | creature technical director |
| Jamie Beard | .... | animation sequence lead |
| Kelly Bechtle-Woods | .... | lighting technical director |
| Lyse Beck | .... | 3D lead compositor |
| Cory Bedwell | .... | 3D lighting lead |
| Joel Behrens | .... | compositor: Weta Digital |
| Adrian Bell | .... | digital modeller |
| Paula Bell | .... | lead digital artist |
| Jeremy Bennett | .... | visual effects |
| John R.A. Benson | .... | digital compositor |
| Niki Bern | .... | digital compositor |
| Erik Bierens | .... | camera technical director |
| Erik Bierens | .... | matchmover |
| John-Michael Bills | .... | lead rotoscope artist |
| Graham Binding | .... | animator: Weta Digital |
| Colette Birrell | .... | 3D lighting department coordinator: Weta Digital |
| Håkan Blomdahl | .... | digital compositor |
| Jennifer Bloomfield | .... | texture painter |
| Martin Body | .... | lead rotoscope artist: Weta Digital |
| Jeremy Bolan | .... | character animator: Weta Digital |
| Anto Bond | .... | digital modeler: Weta Digital |
| Samati Boonchitsitsak | .... | character animator |
| Nick Booth | .... | scanning and recording supervisor: Weta Digital |
| Philip Borg | .... | digital artist |
| Jake Botting | .... | motion capture stage manager |
| Adam Bradley | .... | digital artist: Weta Digital |
| Lee Bramwell | .... | camera department supervisor: Weta Digital |
| Bruce Branit | .... | digital compositor: CafeFX |
| Michael Brazelton | .... | paint artist |
| Phil Brennan | .... | visual effects supervisor: Asylum |
| Julian Bryant | .... | senior compositor |
| Stephen A. Buckley | .... | senior animator: Weta Digital |
| Danilo Buendia | .... | motion editor |
| Matthew Bullock | .... | modeler |
| Joerg W. Bungert | .... | colour timer: Weta Digital |
| Clare Burgess | .... | animation department manager |
| Kate Burgess | .... | digital artist: Weta Digital |
| Alex Burt | .... | animator: Weta Digital |
| Greg Butler | .... | CGI supervisor: pre-production |
| Julian R. Butler | .... | lead character setup |
| Julian R. Butler | .... | lead creature technical director (as Julian Butler) |
| Andrew Calder | .... | animation sequence lead |
| Sonia Calvert | .... | compositing sequence lead |
| Andrew Camenisch | .... | Kong facial setup lead: Weta Digital |
| Warwick Campbell | .... | digital compositor |
| Cedric Canlas | .... | digital modeler |
| Dave Cardwell | .... | senior modeler |
| Ean Carr | .... | digital compositor |
| Steve Casa | .... | 3d scan technician |
| Norman Cates | .... | compositing sequence lead |
| Tom Chamberlain | .... | technical support |
| Tim Cheng | .... | lead rotoscope artist |
| Evan Christie | .... | rotoscope artist |
| Hannah Clarke | .... | production coordinator: weta digital |
| Heather Clarke | .... | additional visual effects producer |
| David Clayton | .... | animation sequence lead |
| Simon Clutterbuck | .... | 3D CG supervisor: Weta Digital |
| David Cole | .... | lead digital colourist |
| David Cole | .... | supervising digital colourist |
| Buckley Collum | .... | 3D digital destruction technical director |
| Peter Connelly | .... | digital compositor |
| Rob Conn | .... | 3D digital destruction technical director |
| Paul Conway | .... | compositing sequence lead |
| Josh Cooper | .... | animator |
| Shane Cooper | .... | software engineer |
| Michael Corcoran | .... | creature technical director |
| Frédéric Côté | .... | animator |
| Jessica Cowley | .... | texture painter |
| Christine Cram | .... | lead paint artist |
| Doug Cram | .... | assistant compositor |
| Doug Cram | .... | senior paint artist |
| Jim Croasdale | .... | lead paint artist |
| Steve Cronin | .... | digital compositor |
| Marion Davey | .... | visual effects production coordinator |
| Chris Davies | .... | digital compositor |
| Mark Davies | .... | 3D digital destruction technical director |
| Juliette Davis | .... | visual effects production assistant |
| Chris Davison | .... | motion control operator: miniatures, first unit |
| Paul Debevec | .... | senior supervisor: Light Stage 2 |
| Mario de Dios | .... | motion editor |
| Peter Demarest | .... | lead rotoscope artist: Weta Digital |
| Graeme Demmocks | .... | digital artist |
| Robb Denovan | .... | animator |
| Richard Dexter | .... | animator: Weta Digital |
| Nadia Diggins | .... | digital intermediate coordinator |
| Marco Di Lucca | .... | digital modeller |
| Gareth Dinneen | .... | digital compositor |
| Brett Dix | .... | digital compositor |
| Jonny Doig | .... | production runner: Weta Digital |
| Eran Dolev | .... | motion control assistant: miniatures, additional unit |
| Hugo Dominguez | .... | lead rotoscope artist: Weta |
| Tim Donlevy | .... | motion control operator: miniatures, additional unit |
| Yann Doray | .... | digital artist |
| Rebecca Downes | .... | visual effects coordinator |
| Peter Doyle | .... | colour supervisor |
| Christina Drahos | .... | digital compositor |
| Emanuel 'Emey' Druckmann | .... | creature technical director |
| Simeon Duncombe | .... | lead texture painter |
| Shawn Dunn | .... | animation technical supervisor |
| Frank Dürschinger | .... | 3D sequence lead |
| Frank Dürschinger | .... | lighting technical director |
| William Dwelly | .... | animation technical director |
| William J. Earl | .... | digital modeler |
| David Ebner | .... | compositor |
| Areito Echevarria | .... | compositing sequence lead: Weta Digital |
| Erich Eder | .... | digital compositor |
| Oliver Exmundo | .... | senior animator: Weta Digital |
| Ellie Faustino | .... | camera technical director (as Elisenda Faustino) |
| Ellie Faustino | .... | matchmover (as Elisenda Faustino) |
| Christine Feistl | .... | lead paint artist |
| Patrick Felgueras | .... | digital effects artist |
| Florian Fernandez | .... | senior modeler: Weta Digital |
| Brian Fisher | .... | compositor |
| Paul Flanagan | .... | camera technical director: Weta Digital |
| Joel Fletcher | .... | senior animator |
| John Flowers | .... | digital compositor |
| Ben Forster | .... | animator |
| Fiona Foster | .... | department manager: pre-production |
| Richard Frances-Moore | .... | animation sequence lead |
| Zachary Franks | .... | 3D digital destruction technical director |
| Rod Fransham | .... | modeler |
| Aidan Fraser | .... | digital compositor |
| Alex Funke | .... | visual effects director of photography |
| Jeanmarc Furio | .... | digital compositor |
| Nick Gabchenko | .... | digital effects artist |
| Nick Gabchenko | .... | lead texture painter (as Mykola Gabchenko) |
| Christopher Otto Gallagher | .... | animation technical director: Weta Digital |
| Stefan Galleithner | .... | camera technical director |
| Stefan Galleithner | .... | matchmover |
| Vicki Galloway-Weimer | .... | visual effects producer: CafeFX (as Vicki Galloway Weimer) |
| Eric Gambini | .... | on-set technician |
| Christoph Gaudl | .... | camera technical director |
| Christoph Gaudl | .... | matchmover |
| Mark Gee | .... | 3D sequence lead: Weta Digital |
| Chris George | .... | 3D lighting lead |
| Bill Gilman | .... | digital compositor |
| Kenneth Gimpelson | .... | 3D sequence lead |
| Kenneth Gimpelson | .... | digital artist |
| Moritz Glaesle | .... | digital compositor |
| Julian Gnass | .... | digital compositor |
| Peter Godden | .... | camera technical director |
| Peter Godden | .... | matchmover |
| Agnes Gould | .... | lead rotoscope artist |
| David Gould | .... | senior technical director |
| Justin Graham | .... | digital paint artist |
| Matt Greig | .... | digital artist |
| Paul Griffin | .... | animation previsualization |
| David Griffiths | .... | miniatures |
| Michael Grobe | .... | lighting technical director |
| David 'Rudy' Grossman | .... | lead creature technical director: Weta Digital (as Rudy Grossman) |
| Bassim Haddad | .... | senior motion editor |
| Geoff Hadfield | .... | digital compositor |
| Mikael Hakansson | .... | 3D sequence lead |
| Christian Haley | .... | digital matte painter |
| Anne Hall | .... | lighting technical director |
| Ben Hall | .... | systems administrator: Weta Digital |
| Keith Hamakawa | .... | production manager: research & development, Weta Digital |
| Jeff Hameluck | .... | production software supervisor: Weta Digital |
| David Hampton | .... | scanning and recording technician: Weta Digital |
| Joe Han | .... | senior animator |
| Bruce Harris | .... | digital compositor: Weta |
| Todd Harvey | .... | 3D lighting lead (as Todd Alan Harvey) |
| Dietrich Hasse | .... | animation sequence lead |
| Dietrich Hasse | .... | lead animator: Weta Digital |
| Christopher Hatala | .... | senior animator: Weta Digital |
| Aron Hatfield | .... | animator |
| Rachael Haupt | .... | matte painter |
| Ed Hawkins | .... | digital compositor |
| Tim Hawkins | .... | visual effects supervisor |
| Trevor Hazel | .... | digital paint and rotoscope artist |
| G.G. Heitmann Demers | .... | compositing sequence lead (as G.G. Heitmann) |
| Quentin Hema | .... | paint & rotoscoping supervisor |
| Allen Hemberger | .... | 3D digital water technical director |
| Sandro Henriques | .... | lead rotoscope artist: Weta Digital |
| Jennifer Herbert | .... | digital compositor |
| Jayne Herrmann | .... | digital intermediate assistant coordinator |
| Tim Hey | .... | digital compositor |
| Martin Hill | .... | 3D sequence lead |
| Christian Hipp | .... | lighting technical director |
| Joseph Hoback | .... | digital compositor |
| David Hochstadter | .... | digital artist: CafeFX |
| David Hochstadter | .... | digital artist: The Syndicate |
| Nic Hodgkinson | .... | compositor |
| Matt Holland | .... | compositor |
| Matt Holmes | .... | visual effects editor |
| Tom Holzinger | .... | senior motion editor |
| Richard Hopkins | .... | match mover |
| Richard Hopkins | .... | senior camera technical director |
| Traci Horie | .... | character animator: Weta Digital |
| Steven Hornby | .... | senior animator |
| Gray Horsfield | .... | digital destruction supervisor |
| Christopher Horvath | .... | 3D CG supervisor (as Christopher Jon Horvath) |
| David Houghton-Williams | .... | compositing sequence lead (as David Houghton) |
| Sandy Houston | .... | roto and paint co-supervisor |
| Victor Huang | .... | animator: Weta Digital |
| Graham Hudson | .... | motion editor |
| Katherine Hurst | .... | digital artist |
| Steve Hutchins | .... | paint artist |
| Joe Jackman | .... | 3D sequence lead |
| James Jacobs | .... | creature technical director: Weta Digital |
| Mel James | .... | lead texture painter: Weta Digital |
| Suzanne Jandu | .... | digital compositor |
| Paul Jenness | .... | CG modeler: Weta Digital |
| Allan Torp Jensen | .... | camera technical director |
| Mia Jewett | .... | digital modeler |
| Lars Johansson | .... | character technical director |
| Jeff A. Johnson | .... | digital artist: Weta Digital |
| Danny Jones | .... | junior rotoscope artist |
| Dennis Jones | .... | digital compositor |
| Les G. Jones | .... | sequence manager |
| Kate Jorgensen | .... | visual effects production coordinator (as Kate Hawkins) |
| Simon Jung | .... | 3D lead compositor |
| Kory Juul | .... | digital compositor: Weta Digital |
| Sandip Kalsy | .... | 3D lighting lead |
| Patrick Kalyn | .... | animator |
| Mel Kangleon | .... | lead colourist: Big Primate Pictures (as Melissa Kangleon) |
| Miae Kang | .... | 3D lighting lead: Weta Digital |
| Matt Kasmir | .... | compositor: Weta FX |
| Ruslanova Katya | .... | digital artist: Weta Digital |
| Mike Kelly | .... | motion control operator: miniatures, additional unit |
| Joe Ken | .... | Inferno artist: Asylum |
| Tim Ketzer | .... | lighting technical director |
| Scott Kilburn | .... | 3D sequence lead: Weta Digital |
| Ronny Kim | .... | animator |
| Alexandra Kirchdoerfer | .... | assistant technical director |
| Oliver Kirchhoff | .... | camera technical director |
| Oliver Kirchhoff | .... | matchmove lead |
| Oliver Kirchhoff | .... | roto animation |
| Balazs Kiss | .... | lighting technical director: Weta Digital |
| Susie Kleis | .... | lighting technical director |
| Arek Komorowski | .... | lead rotoscope artist |
| Sergei Koudriautsev | .... | senior camera technical director (as Sergei Koudriavtsev) |
| Lars Kramer | .... | camera technical director |
| Lars Kramer | .... | matchmover |
| Dmitri Krasnokoutski | .... | lead texture artist |
| Derek Krauss | .... | digital paint and roto lead |
| Jan Kruse | .... | digital colorist (special edition) |
| Martin Kumor | .... | animation technical director |
| Andrew Kunzel | .... | digital modeler |
| Suzanne Labrie | .... | recruiter: Weta Digital |
| Laure Lacroix | .... | 3D lead compositor |
| Andrew Lambert | .... | data wrangler |
| Andrew Lambert | .... | render wrangler |
| Kirsty Lamb | .... | digital compositor |
| Cam Langs | .... | compositor: Weta Digital |
| Michael Lanzensberger | .... | digital film compositor |
| Douglas Larmour | .... | digital compositor |
| Mathias Larserud | .... | senior texture painter |
| Kimberly Lashbrook | .... | digital compositor |
| Jessica Laszlo | .... | digital compositor |
| Gary Laurie | .... | camera technical director |
| Gary Laurie | .... | matchmover |
| Kim Lavery | .... | additional visual effects producer |
| Luisma Lavin | .... | motion editor |
| Jason Lazaroff | .... | 3D digital water technical director |
| Jake Lee | .... | 3D sequence lead |
| Eric Leighton | .... | animation director |
| Dan Lemmon | .... | digital effects supervisor |
| Iva Lenard | .... | reference photographer |
| Michael Leonard | .... | senior animator: Weta Digital |
| Phillip Leonhardt | .... | 3D lead compositor |
| Joe Letteri | .... | senior visual effects supervisor |
| Mark Tait Lewis | .... | digital compositing supervisor |
| Staffan Linder | .... | character animator: Weta Digital |
| Randy Link | .... | animation |
| Florian Linner | .... | creature technical director |
| Sophie Lodge | .... | animator |
| Thomas Loeder | .... | digital compositor |
| Lance Lones | .... | pipeline engineer supervisor: Weta Digital |
| Ruth-Anne Loveridge | .... | modeller |
| Robyn Luckham | .... | animator |
| David Luke | .... | lead rotoscope artist |
| Natalie MacDonald | .... | digital compositor: Weta Digital |
| Keith MacGowan | .... | shake compositing |
| Tibor Madjar | .... | lead modeler: Kong Asset, Weta Digital |
| Aron Makkai | .... | technical director |
| Campbell March | .... | system administrator |
| Evans Mark | .... | assistant technical director (as Mark Evans) |
| C.J. Markham | .... | animator |
| Nic Marrison | .... | senior on-set surveyor |
| Ray Massa | .... | data tracker |
| Jean Matthews | .... | 3D sequence lead |
| Timothy McCallum | .... | creature technical director |
| Steve McGee | .... | digital compositor |
| Steve McGillen | .... | digital compositor |
| Nathan McGuinness | .... | senior visual effects supervisor: Asylum |
| Adam McInnes | .... | digital compositor: Weta Digital |
| Nick McKenzie | .... | 3D sequence lead: Weta Digital |
| John P. McMullen | .... | technical support team lead: Weta Digital |
| Chad Meire | .... | digital compositor |
| Joel Meire | .... | character animator |
| Matthias Menz | .... | 3D lighting lead |
| Matthias Menz | .... | lead lighting technical director: Weta Digital |
| Andrea Merlo | .... | lead creature technical director |
| Tom Mikota | .... | lighting technical director |
| Simon Millanta | .... | digital modeller: Weta Digital |
| Keith Miller | .... | technical director: Weta Digital |
| Mark Miller | .... | texture painter |
| Seth F. Miller | .... | digital paint artist: Weta Digital (as Seth Miller) |
| Derek Milner | .... | color timing and paint |
| Ben Milsom | .... | lead model maker |
| Saki Mitchell | .... | compositing sequence lead |
| Kaori Miyazawa | .... | digital artist |
| Chad Moffitt | .... | senior animator |
| Dejan Momcilovic | .... | motion control supervisor |
| James Moore | .... | digital modeler: Weta Digital |
| Richard Moore | .... | animation sequence lead |
| Eileen Moran | .... | visual effects producer: Weta Digital |
| Ben Morgan | .... | digital compositor: Weta Digital |
| Gwilym Morris | .... | animator: Weta Digital |
| Phillip Moses | .... | visual effects coordinator: CafeFX |
| Chris Moss | .... | Mocap facial tracker |
| Matt Mueller | .... | camera department senior technical director: Weta Digital |
| Matt Mueller | .... | senior reference photographer: Weta Digital |
| Nicky Muir | .... | production assistant |
| Daryl Munton | .... | digital effects artist |
| Hiroaki Muramoto | .... | 3D digital destruction technical director |
| Hiroaki Muramoto | .... | digital effects artist |
| Laura Murillo | .... | lead rotoscope artist |
| George Murphy | .... | visual effects supervisor |
| Alfred Mürrle | .... | lead compositor |
| Dylan Neill | .... | technical director: weta digital |
| Jeremy Nelligan | .... | compositor |
| Kurt Nellis | .... | camera technical director |
| Kurt Nellis | .... | matchmover |
| Natalia Nevshupova | .... | texture painter |
| Sergei Nevshupov | .... | 3D sequence lead |
| Tim Nicholas | .... | systems administrator |
| Carlos-Christian Nickel | .... | lighting technical director: Weta Digital |
| Wolfgang Niedermeier | .... | senior camera technical director |
| Stephen Nixon | .... | data wrangler |
| Alexander Nowotny | .... | 3D digital destruction technical director (as Alex Nowotny) |
| Murray Nuttall | .... | data wrangler |
| Jane O'Callaghan | .... | 3D sequence lead (as Jane S. O'Callaghan) |
| Cyndi Ochs | .... | digital effects producer |
| James Ogle | .... | digital modeler |
| George Oliver | .... | lead rotoscope artist (as George Edwin Oliver Jr.) |
| Tor-Bjorn Olsson | .... | digital compositor |
| Desi Ortiz | .... | visual effects senior editor: CafeFX |
| David A. Ostler | .... | CG modeler: Weta Digital |
| David Owen | .... | rotoscope artist |
| Paul George Palop | .... | lighting technical director |
| Michael Pangrazio | .... | art director: Weta Digital |
| Stephane Paris | .... | digital modeler: WETA |
| JaeWook Park | .... | technical director: Weta Digital |
| Sujin Park | .... | modeler |
| Helen Paul | .... | digital compositor |
| Emily Pearce | .... | motion capture production assistant |
| Christine Penn | .... | assistant technical director |
| Mike Perry | .... | 3D sequence lead |
| Dana Peters | .... | creatures supervisor |
| Eric Petey | .... | creature technical director |
| Aaron Pfau | .... | character technical director |
| Lorenzo Pierfederici | .... | data wrangler |
| Lorenzo Pierfederici | .... | render wrangler |
| Chris Pinto | .... | digital paint artist: CafeFX |
| Emrys Plaisted | .... | lead paint artist (as Emrys J. Plaisted) |
| Ed Plant | .... | digital compositor: Weta Digital |
| Darren Poe | .... | digital compositor |
| Kelly Port | .... | compositor |
| Glen Pratt | .... | digital compositor |
| Steve Preeg | .... | lead creature technical director |
| Martin Preston | .... | fur software developer |
| Niklas Preston | .... | digital modeller |
| Michael Prince | .... | digital modeler |
| Michael Prince | .... | digital modeler |
| Michael Prince | .... | previs artist |
| Henk Prins | .... | motion control operator: miniatures, first unit |
| Jean-Colas Prunier | .... | 3D lighting lead |
| Jean-Colas Prunier | .... | lead technical director |
| Brett Purmal | .... | animator |
| Lucas Putnam | .... | visual effects editor |
| Inge Rademeyer | .... | relocation coordinator |
| Pascal Raimbault | .... | senior modeler: Weta Digital |
| Richard Raimbault | .... | digital modeller: Weta Digital |
| Troy Ramsey | .... | lead paint artist |
| Dane Rapaport | .... | color/grade technical lead |
| Jennah Rasmussen | .... | production runner |
| Christine Raymond | .... | rotoscoper: Weta Digital |
| Mathieu Raynault | .... | senior matte painter |
| Alireza Razmpoosh | .... | 3D digital destruction technical director |
| Alireza Razmpoosh | .... | digital effects artist |
| Paul Redican | .... | assistant compositor |
| Paul Redican | .... | senior paint artist |
| Richard R. Reed | .... | digital compositor: CafeFX |
| Raine Reen | .... | senior texture painter |
| Stephan Remstedt | .... | motion editor |
| Marco Revelant | .... | senior modeler: Weta Digital |
| Eric Reynolds | .... | senior animator |
| Mark Richardson | .... | digital compositor: Weta Digital |
| Matthew Riordan | .... | animator |
| Anne Ritter | .... | texture painter |
| Christian Rivers | .... | animation director |
| Christian Rivers | .... | previsual animation designer |
| Christian Rivers | .... | previsual animation supervisor |
| Sandra Roach | .... | digital compositor |
| Becky Roberts | .... | camera coordinator |
| Loren Robinson | .... | digital compositor |
| Ruben Rodas | .... | compositor |
| Kevin Romond | .... | digital effects artist |
| Kevin Romond | .... | lead digital water technical director |
| Michael Root | .... | 3D digital water technical director |
| Michael Root | .... | lead lighting technical director |
| Kenny Roy | .... | animator: Weta Digital |
| Trina M. Roy | .... | research & development technical director |
| Frank Rueter | .... | compositing sequence lead (as Frank Ruter) |
| Bill Ryder | .... | system engineer |
| Mark Sagar | .... | special projects supervisor |
| Karim Sahai | .... | 3D lead compositor |
| Karim Sahai | .... | senior compositor: Weta Digital |
| Eric Saindon | .... | digital effects supervisor: Weta Digital |
| Christoph Salzmann | .... | digital compositor |
| Brian Samuels | .... | 3D lighting lead |
| Mahria Sangster | .... | technical director: 3D lighting |
| Olivier Sarda | .... | digital compositor |
| Michael Sarkis | .... | camera technical director |
| Michael Sarkis | .... | camera tracker |
| Michael Sarkis | .... | matchmover |
| Atsushi Sato | .... | animation supervisor |
| Jennifer Lee Scheer | .... | digital effects artist |
| Jennifer Lee Scheer | .... | lead rotoscope artist (as Jennifer Scheer) |
| Caterina Schiffers | .... | digital compositor: Weta Digital |
| David Schnee | .... | digital compositor: Weta Digital |
| Rolf Schneider | .... | camera technical director |
| Rolf Schneider | .... | matchmover |
| Florian Schroeder | .... | digital compositor |
| Jason Schugardt | .... | lighting technical director |
| Junko Schugardt | .... | rotoscope artist |
| Hamish Schumacher | .... | assistant compositor |
| Hamish Schumacher | .... | digital environment artist |
| Hamish Schumacher | .... | senior paint artist: Weta Digital |
| Jens Schwarz | .... | creature technical director |
| Brad Selkirk | .... | lead paint artist |
| Damon Selkirk | .... | motion control assistant: miniatures, additional unit |
| Adam Shand | .... | digital operations manager |
| Teresa Shand | .... | IT coordinator |
| Glen Sharah | .... | lighting technical director |
| Kevin L. Sherwood | .... | sequence manager |
| Roger Shortt | .... | 3D sequence lead: Weta |
| Adam Sidwell | .... | creature technical director |
| Martin Simcock | .... | compositor |
| Zeb Simpson | .... | digital assist assistant |
| Kawaldeep Singh | .... | 3D digital destruction technical director |
| Cameron Smith | .... | digital compositor: sequence lead, Weta Digital |
| Cameron Smither | .... | digital artist |
| Hugh Smith | .... | motion control operator: miniature unit |
| Ben Snow | .... | visual effects supervisor |
| Jason Snyman | .... | senior animator |
| Jed Soane | .... | systems coder |
| Kristin Solid | .... | animator |
| John Sore | .... | senior animator: Weta Digital |
| Hilary Sperling | .... | Inferno artist |
| Nic Spier | .... | digital effects artist |
| Albrecht Steinmetz | .... | senior camera technical director: Weta Digital |
| Andy Stevens | .... | associate visual effects editor: WetaFX, NZ |
| Joe Woodward Stevenson | .... | camera technical director |
| Joe Woodward Stevenson | .... | matchmover |
| Sam Stewart | .... | lead rotoscope artist: Weta Digital |
| Tamara Stone | .... | digital compositor |
| Paul Story | .... | animation sequence lead |
| Ileana Stravoskiadi | .... | modeler |
| Ileana Stravoskiadi | .... | motion editor |
| Petra Stueben | .... | lead paint artist |
| Roxanne Sutherland-Valentine | .... | digital effects artist |
| Åsa Svedberg | .... | texture painter: Weta Digital |
| John Swinnerton | .... | digital compositor: Weta Digital |
| Peter Syomka | .... | CG modeler: Weta Digital |
| Gaku Tada | .... | 3D lighting lead |
| Gaku Tada | .... | digital effects artist |
| Charles Tait | .... | digital compositing supervisor |
| Mark Tait | .... | 3D sequence lead |
| Chu Tang | .... | shader writer |
| Eric Tang | .... | lead creature technical director |
| Hanzhi Tang | .... | 3D lighting lead |
| Hanzhi Tang | .... | lighting technical director: Weta Digital |
| Taisuke Tanimura | .... | pipeline engineer |
| Sandy Taylor | .... | assistant technical director |
| Vincent Thomas | .... | digital effects artist |
| Ben Thompson | .... | 3D sequence lead: Weta Digital |
| Gerald Thompson | .... | motion control operator: miniatures, additional unit |
| Andrew Titcomb | .... | lighting technical director |
| Geoff Tobin | .... | lead Massive technical director |
| Ben Toogood | .... | lighting technical director |
| Greg Towner | .... | senior animator: WETA Digital |
| Stefano Trivelli | .... | compositing sequence lead: Weta Digital |
| Guerdon Trueblood | .... | digital artist: Weta Digital |
| Denis Trutanic | .... | camera technical director: Weta Digital |
| Denis Trutanic | .... | matchmover |
| Can Tuncer | .... | senior modeler: Weta Digital |
| Jeff Unay | .... | senior modeler: Weta Digital |
| Angela Ursillo | .... | texture painter |
| Kara Vandeleur | .... | texture painter |
| James Van Der Reyden | .... | motion capture |
| Phil Van Der Reyden | .... | digital modeler |
| Brian Van't Hul | .... | visual effects on-set supervisor |
| Trish Van't Hul | .... | texture painter |
| Jon Veal | .... | digital artist |
| Karla Ventocilla | .... | paint artist (as Karla Ventocilla Curby) |
| Jenny Vial | .... | visual effects administrator |
| Marco Vidaurre | .... | creature technical director |
| Matt Villa | .... | visual effects editor |
| Andres Vitale | .... | visual effects |
| Michelle Waitzman | .... | visual effects coordinator |
| Don Waller | .... | animator |
| Matt Wallin | .... | digital compositor |
| Mike Wallis | .... | animation production coordinator |
| Nancey S. Wallis | .... | technical director: Weta Digital |
| Martin Walsh | .... | first assistant director: miniatures, first unit (as Marty Walsh) |
| David Weitzberg | .... | 3D sequence lead: Weta Digital |
| O.D. Welch | .... | production executive: CafeFX |
| Matt Welford | .... | 2D sequence lead: Weta Digital |
| Matt Welford | .... | compositing sequence lead |
| Craig Wentworth | .... | 3D sequence lead |
| R. Christopher White | .... | 3D CG supervisor |
| Melissa Widup | .... | roto/paint artist: Cafe FX |
| Christian Wieser | .... | digital compositor: Weta Digital |
| Lisa Wildermoth | .... | first assistant director: motion control unit |
| Guy Williams | .... | 3D CG supervisor |
| Pete Williams | .... | digital imaging manager: Weta Digital |
| Erik Winquist | .... | digital compositing supervisor |
| Chris Winter | .... | systems administrator |
| Malcolm Wright | .... | massive technical director |
| Malcolm Wright | .... | texture artist |
| Klaus Wuchta | .... | 3D lead compositor |
| Billy Wychgel | .... | lead colourist |
| Kwan Wayne Yu Yee | .... | tech support |
| Dennis Yoo | .... | senior animator: Weta Digital |
| Chris Young | .... | 3D digital water technical director |
| Joyce Young | .... | lighting technical director |
| Marvyn Young | .... | production manager: Weta |
| Steve Arguello | .... | digital artist (uncredited) |
| Mike Bozulich | .... | compositor: CafeFX (uncredited) |
| Kristie Breslin | .... | 3D production coordinator (uncredited) |
| Jon R. Brown | .... | on-set surveyor (uncredited) |
| Jeff Goldman | .... | digital effects supervisor: CafeFX (uncredited) |
| Phil Greig | .... | digital intermediate technologist (uncredited) |
| Michael Kennen | .... | digital compositor (uncredited) |
| Votch Levi | .... | digital compositor: CafeFX (uncredited) |
| Michael Lori | .... | tracking lead (uncredited) |
| Alastair Maher | .... | head model technician: miniatures unit (uncredited) |
| Ed Mendez | .... | digital compositor: CafeFx (uncredited) |
| Matthias Menz | .... | shader writer: Weta Digital (uncredited) |
| Toby Newell | .... | compositor (uncredited) |
| Brian Openshaw | .... | render manager (uncredited) |
| Danny Torres | .... | systems engineer (uncredited) |
| Leigh van der Byl | .... | CG artist: CafeFX (uncredited) |
| |