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1-39 of 39
- When a charismatic winter sports champion arrives in the valley, Moomintroll struggles to win back Snorkmaiden's affections.
- As the valley evacuates under the threat of volcanic eruption, Moomintroll helps Snufkin on a perilous quest to return a lost fire spirit to her home.
- In an attempt to set a good example for his family, Moominpappa becomes a changed Moomin when he decides to get a job. But all is not what it seems.
- When Moomintroll gets his wish to be free of the troublesome Little My, he soon comes to regret it.
- Moomintroll and his friends find a magical and mysterious hat. While fun to begin with, they soon realise that the hat is dangerous.
- In his desire for more independence, Moomintroll pushes Moominmamma away. But he soon becomes jealous when she finds a new outlet for her motherly love.
- Sniff learns that friends are far more important than possessions when he tries to make himself rich by defending the Groke in Moominpappa's impromptu court case, and the Hobgoblin finally arrives in Moominvalley.
- Moomintroll wants to try to stand on his own two feet and moves into his own place with Snorkmaiden. But is Moomintroll ready to give up the care and comfort of Moominamma and Moominpappa?
- Moominpappa is desperate to be the guiding light of his family again, but his efforts to become the new lighthouse keeper and prove that they can thrive on the desolate island only seems to push them further apart.
- Moominmamma is so homesick that she finds a magical way to travel back to Moominvalley - until she becomes trapped!
- Undergoing his own island struggle, Moomintroll realizes he must break away from his parents and overcome childish fears to truly make his transition into independence. His parents finally come to terms with their little Moomin growing up.
- When Moominmamma is accused of an unlikely crime, Moomintroll turns detective to try to save her. Can he succeed where his father couldn't.
- After making a hasty return to Moominvalley, only to find the Moomin family have gone away, Snufkin accepts that he can't replace them. He must have faith he will see them again one day, and move on.
- Homecoming: The Moomins return home to find a 'wise leader' telling everyone there should be no rules, and Moominvalley falls into chaos.
- Moomintroll's Grand Adventure: When Moomintroll's sea adventure ends poorly, he meets Snork and tries to impress his new friend with tall tales. Will his fibs catch up with him?
- Brisk and Breezy: When Mr Brisk sets up a summer camp, Little My joins the camp and puts Brisk through a series of rigorous tests.
- Inventing Snork: Moomintroll tries to help Snork make friends in the valley using his clever inventions, but Snork's gifts backfire.
- The Stinky Caper: When Moomintroll accidentally becomes an accomplice to a burglary, the Moomins try to put things right by staging a reverse heist, but nothing goes to plan.
- Toffle's Tall Tales: Moomintroll and Sniff volunteer to walk Toffle home through the woods, but all is not what it seems.
- Winter Secrets: When Stinky breaks out of jail, the Moomins postpone their winter hibernation to shelter their neighbours and hunt for the fugitive.
- Lonely Mountain: Moomintroll cancels his hibernation to go find Snufkin in the mysterious Lonely Mountains, but Snufkin doesn't like having his solitude disrupted.
- Mrs Fillyjonk's Last Hurrah: When Mrs Fillyjonk thinks she is "not long for this world", Moominpappa steps in to make all her wildest dreams come true.
- Snufkin and the Fairground: After Snufkin advises a silence-loving Hemulen to leave his noisy job at the fairground, he is left to run the rides with the help of his friends.
- Call of the Hattifatteners: When a lost Hattifattener's spark starts to fade, Moominpappa, the Fisherman and Little My set out to sea to return it home.
- Moominmamma's Flying Dream: Moomintroll learns of Moominmamma's love of hot air ballooning and decides to make her dream come true.
- Midsummer Magic: As preparations begin for the Midsummer party, the sun goes missing from Moominvalley.
- The Moomin family's hospitality is endangered as Mymble moves in with her children.
- Moomin troll waits for his best friend to arrive to the valley, but he has to be patient as Snufkin takes his time.
- Moomin Troll finds a dragon in the river, and tries to keep him a secret from everyone, while training him to show to Snuffkin.
- When a great flood fills the valley, the Moomins find somewhere new to live - a floating theatre! But is somebody already living there?
- Moominpappa is inspired to put on a play all about his own adventurous youth. But the pressure to fill his father's shoes makes Moomintroll's tail hairs fall out, and his mother's medicine has some rather surprising side effects!
- Snork Maiden encourages Moomintroll to take her on a voyage where Moominpappa once encountered the storm-chasing Hattifatteners.
- Incensed by the rule-loving Park Keeper, Snufkin plots a cunning revenge. But when his friends get the blame for his actions, Snufkin must come to their rescue.
- When Moominpappa and Moomintroll's "story battle" gets out of hand, a monstrous fish comes to life and Moominhouse is overrun by a wild jungle. Can the storytellers work together to find a happy ending?
- Moomintroll's mind starts to play tricks on him when he's left home alone over night for the first time. But his worst fears are realised with the appearance of an all-too-real, nightmarish creature - The Groke!
- When Mrs Fillyjonk embarrasses the Moomins into getting a maid, the Moominhouse becomes much better organized, but at what cost? Moominmamma must decide what matters more - what others think, or staying true to yourself.
- Moomintroll employs the services of his new friend, a little ghost, to convince Snork Maiden that he is brave. But when his trick backfires dangerously, Moomintroll is the one who needs saving.
- The Moomin family's attempts to help a very shy girl only make things worse. Can Moomintroll learn to listen long enough to understand what she really needs?
- Moomintroll faces his toughest challenge yet when he wakes up too early from hibernation. To survive the perils of deepest winter, he must first find his primal side with the help of a strange, ancient ancestor.