Advanced search
- TITLES
- NAMES
- COLLABORATIONS
Search filters
Enter full date
to
or just enter yyyy, or yyyy-mm below
to
to
to
Exclude
Only includes titles with the selected topics
to
In minutes
to
1-13 of 13
- It's Dragon Day in Glipwood and visitors come to hear the migrating sea dragon song. Janner is in charge of his siblings, but runs into trouble with a bullying Fang of Dang before an accidental encounter with the mysterious sea dragons.
- The kids play a game of Zibzy outside town, but a lost ball leads to a strange encounter with Peet the Sockman. Janner and Tink return to Books and Crannies and stumble upon a mysterious map.
- Janner is taunted by the Fang Slarb with terrible news which his parents take to the mayor. The kids follow the map and discover a secret that changes everything.
- The cottage is ransacked while the kids are rescued by Peet and discover a fantastic hideout. The fang Slarb picks a fight with his garrison with dangerous consequences.
- The Igiby kids have a plan, but Oskar doesn't agree. Ferinia gets the help of a few friends, while Commander Gnorm tries to make a deal before the Black Carriage arrives.
- With a Fang army in pursuit, the Igibys flee into the dangerous Glipwood Forest. When Podo is wounded, dangerous secrets are revealed that will change their lives forever.
- The Wingfeathers must flee their familiar haven into the unknown with the Fang army close behind.
- Cornered between Fingap Falls and the Sea, the family must make a stand. General Khrak assures that he only wants to bring them back for questioning. A discovery leads the family to take a daring path that will require a great sacrifice.
- The Wingfeathers are detained by a new threat and taken to their encampment. The thieving Stranders of the East Bend demand Podo tell them a story of his youth, or be tossed in the river. Kalmar's quick thinking changes their fortunes.
- Taking refuge in Dugtown, the family must trust a stranger to guide them to the Ice Prairies.
- After a night of treachery, Janner and Kalmar encounter their biggest challenge yet, while Nia faces an impossible choice.
- Imprisoned in the Fork Factory, Janner encounters other kids called 'tools' by the Overseer. His escape attempt is thwarted after encountering an old friend. In the dark, he resolves to gain his freedom and help his brother.
- Janner sets his escape plan in motion, but discovers he may lose more than he can gain.