After the reveal of what titles will be included in Metal Gear Solid Master Collection Vol. 1, there’s obviously been speculation as to what will be included in the second volume. While it’s yet to be confirmed, thanks to Twitter user @Nitroid and sources from IGN, clues as to what could be included were found in the source code on the Metal Gear website. That also includes Metal Gear Solid 4: Guns of the Patriots.
On the History page for the Metal Gear website, there is a timeline with the entries for the series that you can click on for more information about that particular game. Currently, only the titles listed for Metal Gear Solid Master Collection Vol. 1 are selectable. That would be Metal Gear, Metal Gear 2: Solid Snake, Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater.
However, for...
On the History page for the Metal Gear website, there is a timeline with the entries for the series that you can click on for more information about that particular game. Currently, only the titles listed for Metal Gear Solid Master Collection Vol. 1 are selectable. That would be Metal Gear, Metal Gear 2: Solid Snake, Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater.
However, for...
- 6/25/2023
- by Mike Wilson
- bloody-disgusting.com
After several delays, “Marvel’s Iron Man Vr” virtual reality game is set to zoom onto Sony’s PlayStation Vr headsets in July.
The first-person game, in which players take control of Tony Stark’s famous flying suit, will be released July 3, 2020, Sony Interactive Entertainment announced Tuesday in a tweet.
Originally, “Iron Man Vr” — more than three years in the making — was due out last year, before getting pushed to Feb. 28 of this year. It was then rescheduled for May 15 before Sony Interactive Entertainment said it was postponing the release indefinitely, citing the Covid-19 pandemic. “Given the current situation in the world, logistically, we cannot provide the launch experience our customers deserve,” Sie said last month.
Now Sony and game studio Camouflaj say they’re going to have “Iron Man Vr” ready to fly in July.
In the game, you play as genius inventor Tony Stark, who is attacked by the mysterious Ghost,...
The first-person game, in which players take control of Tony Stark’s famous flying suit, will be released July 3, 2020, Sony Interactive Entertainment announced Tuesday in a tweet.
Originally, “Iron Man Vr” — more than three years in the making — was due out last year, before getting pushed to Feb. 28 of this year. It was then rescheduled for May 15 before Sony Interactive Entertainment said it was postponing the release indefinitely, citing the Covid-19 pandemic. “Given the current situation in the world, logistically, we cannot provide the launch experience our customers deserve,” Sie said last month.
Now Sony and game studio Camouflaj say they’re going to have “Iron Man Vr” ready to fly in July.
In the game, you play as genius inventor Tony Stark, who is attacked by the mysterious Ghost,...
- 5/12/2020
- by Todd Spangler
- Variety Film + TV
Iron Man is a perfect fit for virtual reality. The helmet, the physicality of his powers, the embodiment of his armor, they all lend themselves to a Vr experience.
While “Marvel’s Iron Man Vr” is proof of that, creating an authentic experience required nailing one iconic visual, and it wasn’t easy.
“One of the things that we had to start from scratch over four times was the Hud,” said Ryan Payton, founder of developer Camouflaj. “The first Hud wasn’t good enough. The second Hud wasn’t good enough. It wasn’t until the fifth one where we really sort of felt like that 3D, that parallaxing was there and you get that real sense that you’re inside the helmet.”
It’s a stunning moment, a sort of one-to-one feeling when you slide on the PlayStation Vr headset and are suddenly inside Iron Man’s helmet. As with the movies,...
While “Marvel’s Iron Man Vr” is proof of that, creating an authentic experience required nailing one iconic visual, and it wasn’t easy.
“One of the things that we had to start from scratch over four times was the Hud,” said Ryan Payton, founder of developer Camouflaj. “The first Hud wasn’t good enough. The second Hud wasn’t good enough. It wasn’t until the fifth one where we really sort of felt like that 3D, that parallaxing was there and you get that real sense that you’re inside the helmet.”
It’s a stunning moment, a sort of one-to-one feeling when you slide on the PlayStation Vr headset and are suddenly inside Iron Man’s helmet. As with the movies,...
- 4/2/2019
- by Brian Crecente
- Variety Film + TV
By Jeffrey Matulef
Camouflaj, the Seattle-based studio headed by Metal Gear Solid 4 producer, Ryan Payton, has just met their Kickstarter goal to finance Republique, a stealth/action title for iOS, PC, and Mac.
This is a pleasant surprise as it only had just over $300,000 of its $500,000 goal with 62 hours to go, but that final push was epic. As of writing this the total tally comes to $520,107 with three hours left on the clock.
Republique will cast players in the role of a Big Brother-like entity in charge of protecting protagonist, Hope, from a totalitarian government agency by manipulating electronics around her. With the tap of the screen, players will be able to turn off lights, call elevators, and wiretap phones. Payton explains on the game's Kickstarter page that one of his goals is to "design a game and write a story for touch-based controls." He goes on to say,...
Camouflaj, the Seattle-based studio headed by Metal Gear Solid 4 producer, Ryan Payton, has just met their Kickstarter goal to finance Republique, a stealth/action title for iOS, PC, and Mac.
This is a pleasant surprise as it only had just over $300,000 of its $500,000 goal with 62 hours to go, but that final push was epic. As of writing this the total tally comes to $520,107 with three hours left on the clock.
Republique will cast players in the role of a Big Brother-like entity in charge of protecting protagonist, Hope, from a totalitarian government agency by manipulating electronics around her. With the tap of the screen, players will be able to turn off lights, call elevators, and wiretap phones. Payton explains on the game's Kickstarter page that one of his goals is to "design a game and write a story for touch-based controls." He goes on to say,...
- 5/11/2012
- by Matt Morgan
- MTV Multiplayer
Ryan Payton, ex-videogame magazine freelance journalist and the creative director behind the upcoming Halo 4, has left the project over creative differences, according to an interview with Kotaku. Before his post at 343 Industries, the Microsoft in-house development team behind Halo 4, Payton worked as assistant producer at Kojima Productions in Tokyo, where he worked on Metal Gear Solid 4, updating the controls and adjusting the game and story for wider reception internationally.
- 9/6/2011
- Pastemagazine.com
Ryan Payton, the creative director for Halo 4 has left the project, citing creative differences with the direction of the project. As creative director he was in charge of “developing the game’s story and overseeing the creative team who were planning the next trilogy of Halo games”. He was quoted as saying that he was not leaving because the game is in bad shape:
“The Halo I wanted to build was fundamentally different and I don’t think I had built enough credibility to see such a crazy endeavor through. I think time is the most valuable thing we have, and I’ve decided that I’m not going to waste one more day working on something that doesn’t speak to my values.”
Even though Payton says he was not leaving because the game is in trouble, it is never a good sign when your creative director bails in the middle of development.
“The Halo I wanted to build was fundamentally different and I don’t think I had built enough credibility to see such a crazy endeavor through. I think time is the most valuable thing we have, and I’ve decided that I’m not going to waste one more day working on something that doesn’t speak to my values.”
Even though Payton says he was not leaving because the game is in trouble, it is never a good sign when your creative director bails in the middle of development.
- 9/6/2011
- by Matt Mann
- Obsessed with Film
Halo 4's creative director has left to form his own company, it has been revealed. Ryan Payton left developer 343 Industries after he wasn't "excited" over the project any longer, according to Kotaku. "I had a great run at Microsoft," he said. "I don't regret one day of it. But after a few years, there came a point where I wasn't creatively excited about the project anymore." While Payton said that Halo 4 won't become a bad game, the direction of the project was different to what he first anticipated. "The Halo I wanted to build was fundamentally different, and I don't think I had built enough credibility to see such a crazy endeavour through," he said. "I think time is the most valuable thing we have. I've (more)...
- 9/6/2011
- by By Matthew Reynolds
- Digital Spy
The assistant producer of Metal Gear Solid 4: Guns Of The Patriots has hinted that there may be more to come in the bestselling series. Ryan Payton said that while the latest game is the end of the road for leading character Solid Snake, much of the press has misunderstood that it is also the final Metal Gear game. He told 1Up: "There are some misunderstandings that this is the final Metal Gear game. But it's really the final chapter of the Solid Snake story." Payton hinted at a possible prequel featuring a story about (more)...
- 6/25/2008
- by By David Gibbon
- Digital Spy
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.