Tim Williams(LXXXVIII)
- Visual Effects
- Additional Crew
Self taught programmer since 2006, and expert in the Unity game engine since 2010.
A career consisting of many projects in a variety of industries, developing a passion for VR and other cutting edge technology along the way.
An ABET accredited engineer who developed multiple award winning software applications while attending the Ohio State University for a bachelor of science in computer engineering.
Experienced master of C#, and comfortable with many programming languages. A strong focus on development in the Unity3D engine, and a good eye for technical art and VFX with experience in both themed entertainment and television.
A primary interest in VR hardware and designing award winning and award nominated interactive and immersive experiences, engines, and tools.
A love for blurring reality by mixing physical engineering with cutting edge software to bring extremely immersive and joyful experiences to people in need of that temporary magical escape.
A career consisting of many projects in a variety of industries, developing a passion for VR and other cutting edge technology along the way.
An ABET accredited engineer who developed multiple award winning software applications while attending the Ohio State University for a bachelor of science in computer engineering.
Experienced master of C#, and comfortable with many programming languages. A strong focus on development in the Unity3D engine, and a good eye for technical art and VFX with experience in both themed entertainment and television.
A primary interest in VR hardware and designing award winning and award nominated interactive and immersive experiences, engines, and tools.
A love for blurring reality by mixing physical engineering with cutting edge software to bring extremely immersive and joyful experiences to people in need of that temporary magical escape.