“Pokémon Go” is having a bit of a resurgence. Players are spending an average of $2.5 million per day in the popular augmented reality app since it introduced Pokémon trading on June 19, according to market intelligence company Sensor Tower.
The app was generating approximately $1.8 million in daily revenue on average in the 60 days leading up to the update, Sensor Tower said. Since then, players have spent about $700,000 more each day. That’s a 39% increase over the previous two months.
Trading allows two people to swap Pokémon as long as they’re both level 10 and physically nearby each other. Each trade costs a certain amount of Stardust (the in-game currency). If a Pokémon is Legendary, Shiny, or not in one person’s Pokédex, the players must complete a Special Trade. Special Trades can only be done once per day and require the players to have a Friendship Level of Great Friend or above.
The app was generating approximately $1.8 million in daily revenue on average in the 60 days leading up to the update, Sensor Tower said. Since then, players have spent about $700,000 more each day. That’s a 39% increase over the previous two months.
Trading allows two people to swap Pokémon as long as they’re both level 10 and physically nearby each other. Each trade costs a certain amount of Stardust (the in-game currency). If a Pokémon is Legendary, Shiny, or not in one person’s Pokédex, the players must complete a Special Trade. Special Trades can only be done once per day and require the players to have a Friendship Level of Great Friend or above.
- 8/28/2018
- by Stefanie Fogel
- Variety Film + TV
Nintendo’s free-to-play tactical role-playing game “Fire Emblem Heroes” surpassed $400 million in player spending on iOS and Android, according to market intelligence company Sensor Tower.
The game now has a commanding lead over other mobile Nintendo titles. Its revenue is now more than six times greater than “Super Mario Run” and 9.5 times greater than “Animal Crossing: Pocket Camp,” Sensor Tower said. About 52% of this spending was on Google Play, while the remaining 48% was on the Apple App Store. Japanese players account for the majority of “Fire Emblem Heroes” revenue (56%), with the U.S. coming in second at 31%.
Although “Fire Emblem Heroes” is free-to-play, it includes a “gacha”-style monetization system where players can spend real money on orbs (the in-game currency) and use them to unlock random heroes and other quality of life items.
“‘Fire Emblem Heroes’ has been a consistent earner for Nintendo, grossing more than $20 million per month since launch on average,...
The game now has a commanding lead over other mobile Nintendo titles. Its revenue is now more than six times greater than “Super Mario Run” and 9.5 times greater than “Animal Crossing: Pocket Camp,” Sensor Tower said. About 52% of this spending was on Google Play, while the remaining 48% was on the Apple App Store. Japanese players account for the majority of “Fire Emblem Heroes” revenue (56%), with the U.S. coming in second at 31%.
Although “Fire Emblem Heroes” is free-to-play, it includes a “gacha”-style monetization system where players can spend real money on orbs (the in-game currency) and use them to unlock random heroes and other quality of life items.
“‘Fire Emblem Heroes’ has been a consistent earner for Nintendo, grossing more than $20 million per month since launch on average,...
- 8/1/2018
- by Stefanie Fogel
- Variety Film + TV
Just two percent of all publishers on iOS have had a number one app on the store’s free, paid, or top grossing charts in any country since 2010, according to market intelligence company Sensor Tower, and the companies who’ve had the most No. 1 free apps all publish video games.
Tencent tops the chart with 121 apps. It’s battle royale game “Pubg Mobile” is earning more than $700,000 per day on iOS and Android and has grossed more than $16 million to date, according to Sensor Tower. Ubisoft and Electronic Arts round out the top three with 104 and 84 apps, respectively.
“The fact that games publishers dominate this list is hardly surprising, as there is typically far more marketing might applied to game launches, and more volatility surrounding games reaching the No. 1 ranking in general,” said Sensor Tower head of mobile insights Randy Nelson.
When it comes to number one paid iOS apps,...
Tencent tops the chart with 121 apps. It’s battle royale game “Pubg Mobile” is earning more than $700,000 per day on iOS and Android and has grossed more than $16 million to date, according to Sensor Tower. Ubisoft and Electronic Arts round out the top three with 104 and 84 apps, respectively.
“The fact that games publishers dominate this list is hardly surprising, as there is typically far more marketing might applied to game launches, and more volatility surrounding games reaching the No. 1 ranking in general,” said Sensor Tower head of mobile insights Randy Nelson.
When it comes to number one paid iOS apps,...
- 7/11/2018
- by Stefanie Fogel
- Variety Film + TV
Nintendo’s “free-to-start” action-adventure game “Pokémon Quest” made approximately $3 million globally in its first seven days on Android and iOS, according to market intelligence company Sensor Tower.
An estimated 56% of the mobile revenue it’s generated came from Apple’s platform, the company added. The remaining 44% came from Google Play.
“Unsurprisingly, the largest portion of its first week revenue has come from players in Japan, which have accounted for about 31 percent of spending,” Sensor Tower head of mobile insights Randy Nelson wrote in a blog post. “Players in the United States are not too far behind, comprising approximately 25 percent. Coming in third is South Korea at about 12 percent.”
Nintendo officially unveiled “Pokémon Quest” in May during a Tokyo press conference. It features Pokémon from the Kanto region and a cube-like art style reminiscent of “Minecraft.” The player can attract the blocky creatures to their personalized base camp by cooking up...
An estimated 56% of the mobile revenue it’s generated came from Apple’s platform, the company added. The remaining 44% came from Google Play.
“Unsurprisingly, the largest portion of its first week revenue has come from players in Japan, which have accounted for about 31 percent of spending,” Sensor Tower head of mobile insights Randy Nelson wrote in a blog post. “Players in the United States are not too far behind, comprising approximately 25 percent. Coming in third is South Korea at about 12 percent.”
Nintendo officially unveiled “Pokémon Quest” in May during a Tokyo press conference. It features Pokémon from the Kanto region and a cube-like art style reminiscent of “Minecraft.” The player can attract the blocky creatures to their personalized base camp by cooking up...
- 7/3/2018
- by Stefanie Fogel
- Variety Film + TV
“PlayerUnknown’s Battlegrounds” is taking a page from competitor “Fortnite” and offering seasonal content to fans. The Royale Pass debuted last week and, according to mobile app market researcher Sensor Tower, it’s already boosted revenue for “Pubg Mobile” by 365%.
“Pubg Mobile” reportedly earned $6.1 million gross worldwide on both iOS and Android during the Royale Pass’ first week. The game earned an average of $1.3 million in the three weeks before that.
“At present, we estimate that ‘Pubg Mobile’ is now earning more than $700,000 per day in player spending across both stores worldwide and has grossed more than $16 million to date,” said Sensor Tower head of mobile insights Randy Nelson.
There are currently two versions of the Royale Pass — a free version and an elite version that costs $9.99. People with either pass can complete certain missions each week and rank up to unlock rewards. Elite Pass holders have access to elite...
“Pubg Mobile” reportedly earned $6.1 million gross worldwide on both iOS and Android during the Royale Pass’ first week. The game earned an average of $1.3 million in the three weeks before that.
“At present, we estimate that ‘Pubg Mobile’ is now earning more than $700,000 per day in player spending across both stores worldwide and has grossed more than $16 million to date,” said Sensor Tower head of mobile insights Randy Nelson.
There are currently two versions of the Royale Pass — a free version and an elite version that costs $9.99. People with either pass can complete certain missions each week and rank up to unlock rewards. Elite Pass holders have access to elite...
- 6/27/2018
- by Stefanie Fogel
- Variety Film + TV
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