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1-50 of 72
- When The Darkness Comes, Point The Lights North
- 2 Paranormal Investigator venture to a supposedly Haunted Castle in Scotland, in search of the elusive ghost within. However, as the night draws in, secrets are revealed and truth about Lady Darkwell and Her Castle come to light.
- Following several deaths which are believed to be the result of an animal attack in the Scottish Highlands, a renowned Deer Hunter is brought in to hunt down the creature before it strikes again.
- During World War Two, a German spy is sent to infiltrate a top secret military installation in the highlands of Scotland. However, forces are at work which threaten not only the outcome of the war, but also the future of man kind.
- For those who are not able to join us at the site, the directors of Donside Hydro take you on a virtual tour.
- The residents of the Scottish town of Tarn-Na-hay find themselves in a terrifying situation as the ground beneath there feet begins to move, and hideous monsters emerge seeking food...Based on the Scottish Folklore tale of The Yird Swine
- A mysterious Blight has swept the Mirk Hollow Estate, but now a terrifying killer is on the loose, seemingly picking its victims at random. Can anyone stop The Tattiebogle?
- Clive finds himself with a strange connection to the mythical folklore being: it brings him good luck as long as he continues to feed it, but when a stranger arrives, Clive's life takes a dramatic turn.
- A Detective from Scotland Yard investigates a Spiritual Photographer in Aberdeen, 1903.
- Chris suffers childhood dreams of being drowned by some kind of creature. He is soon persuaded by two Paranormal Investigators to go back to the place of his birth and confront his past.
- Following a afterhours tour of the Aberdeen Maritime Museum, a group become trapped inside in a pocket of Stagnant Time. Everything is frozen: the doors won't open, the glass won't break and soon the oxygen will run out. As time counts down, and with the help of the mysterious Nathan Darrow; Dorris, Barry, Wendy and Callum must escape from Frozen Time before it's too late, while also being pursued by a Demonic Diver.
- Following the mysterious events of being trapped in a pocket of Stagnant Time - Barry, Wendy, Callum and Dorris have arranged to meet up with Nathan, who has a proposition for them.
- Upon discovering a lift that takes her to another, dark dimension: Dorris becomes trapped and is confronted by a mysterious man and a terrifying Witch..
- Following a mysterious message, Nathan is led to Seaton Park where he inadvertently becomes entangled in a Quantum Maze which leads him into the clock tower of St Machar Cathedral, where he is confronted by The Bell.
- Still hunting the ghost who saved their lives: Barry, Wendy and Callum are back in the Maritime Museum where they encounter a Temporal Mobius Loop, created by a group of Time Travelling Victorian Scientists.
- Darrow arrives at a peaceful, remote cottage in the North West of Scotland for a relaxing holiday, however things take a turn for the worst when he discovers there is something mythical inhabiting the house..
- In the search of the mysterious, ghostly Burrows - Wendy, Barry and Callum have come to the Aberdeen Tollbooth Museum: one of the most haunted buildings in the city. However, when Wendy starts to hear voices and then suddenly disappears, the Prison starts to silently scream out as The Nothing makes contact.
- With Darrow's mysterious clone now relieved, a much more sinister force surfaces. As the 500 year anniversary approaches, a deadly cult are preparing for a sacrifice to the Wicker Man.
- Darrow has called Wendy, Barry, Callum and Dorris once more to the Aberdeen Maritime Museum to investigate the mysterious 'BrockHurst Binnacle,' which is the only connection they currently have to the mysterious, demonic Diver..
- Taking a night off; the team attempt to relax and go bowling, when suddenly Wendy disappears and is ensnared in a mysterious other dimension with Burrows, facing up against an equally mysterious entity.
- Trapped in a community hall; Darrow, Barry, Callum, Wendy and the ghost Burrows are terrorized by a beast of mythical folklore, with a taste for human flesh...and Donner meat.
- Following the dramatic events of last week, Jacob desperately tries to fight off the curse of The Donner Wolf.
- Strange lights have been reported at the quaint little tourist hotspot of Fittie. This has caught the attention of Callum, Wendy, Dorris, Darrow and Barry. But what is actually happening?
- Volunteering at the local theatre, Wendy has discovered something in the basement, which she wants to show the others.
- The team work on bringing Burrows back from the dead, but things don't go according to plan.