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1-6 of 6
- Leaving her provincial home, teenage Mutsuko arrives in Tokyo by train to take a job in a major automotive company but finds that she is employed by a small auto repair shop owned by Norifumi Suzuki. Suzuki's hair-trigger temper is held somewhat in check by the motherly instincts of his wife, Tomoe, and his young son Ippei immediately bonds with Mutsuko as if she were his older sister. The Suzuki shop lies almost in the shadow of the Tokyo Tower as it rises steadily above the skyline during construction in 1958. Others in the neighborhood also are striving to better themselves as Japan continues to emerge from the shadow of war. Hiromi has just abandoned her shady life as a dancer to start a sake bar. Abandoned by his single mother, young Junnosuke is first handed off to Hiromi but she passes him off to Ryunosuke Chagawa, a struggling writer who runs a candy shop and only manages to sell adventure stories for boys as his serious novels continue to be rejected. Junnosuke is an avid reader of Chagawa's stories and begins to idolize him upon learning about his authorship. Junnosuke also writes stories, and makes friends with Ippei and others when they discover his tales that show Japan in the hi-tech future of the 21st century.
- Chagawa finds it increasing difficult to support his young ward Junnosuke in his store across the street from the Suzuki garage on Third Street. Unless he can provide a better life, Junnosuke's rich father, Kawabata will take him away. Chagawa focuses once again on winning the "Akutagawa-sho" literary award and the prize money coming with it. Mika, a 7-year old relative of the Suzukis is left to stay with them when her father has business reverses. She is accustomed to a richer life style and at first her behavior is very spoiled but is humbled when sees the menial chores that her same-aged cousin Ippei performs. Mutsuko continues to work in the family as a mechanic but has an aspiring boyfriend Takeo, who is studying cooking. Chagawa seeks to find Hiromi, who has become successful once more as the exotic dancer "Betty."
- An accident during tests of an anti-plasma artificial magnetic shield at Japan's Ground Self Defense Force East Fuji practice range sends the 3rd Special Experimental Company, under Colonel Matoba on a time-slip 460 years into the past, into 'the Age of civil War'. At the same time an imaginary-number anomaly thought to be caused by interference from the past begins eroding the present, opening up widening time-space 'holes' all over Japan.
- Japan will sink down to the deep sea. The governments only hope is evacuate all Japanese to some other countries.
- Ryo continues his quest of vengence for his father. In his second outing Ryo must travel to Hong Kong to have a lethal face off with Lan-Di.
- In this Gundam video game series, the stories are from the last half of One Year war of Universal Century 0079 after Kidô senshi Gundam (2000) (VG) (AKA Mobile Suit Gundam: Journey to Jaburo). Also included are stories and scenarios from the 0083, Gundam Wing, Gundam Seed and G Gundam series as well as the Thoroughbred scenario exclusive to this game. The game is more of outer space Mobile Suit combat.