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1-9 of 9
- For two weeks, 20 male participants are hired to play prisoners and guards in a prison. The "prisoners" have to follow seemingly mild rules, and the "guards" are told to retain order without using physical violence.
- A troubled NYPD cop is framed for murder and finds himself being hunted by the police, the mob, and a ruthless corporation.
- Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.
- Dr. Freeman is taken out of stasis by his "employer" to help rid the planet of invading aliens forces known as the Combine that entered through the portals he helped create.
- A test subject wakes up in a scientific facility controlled by a sadistic artificial intelligence and must escape with the help of the only instrument she has--a gun that makes portals.
- After a group of extreme worshipers of new steampunk technology leaves the cult of builders known as the Hammerites to form a cult of their own called the Mechanists, master-thief Garrett is asked to investigate their true intentions.
- The game's story picks up shortly after the end of Serious Sam: The Second Encounter, with the hero of the series, Sam "Serious" Stone, continuing his goal to defeat his nemesis, Mental.